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King Kong Karuta SUGGESTED TOPIC: General Games SUBMITTED BY: Patrick Bickford INSPIRED BY: Original DATE ADDED: Apr 10, 2008 EDITED BY: Mooloo
20-30 min. 3 votes: 5 stars If you're going to give this activity a low-rating, please post a useful comment to help make it better. SearchESActivity 
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Brief Outline: In this chaotic but riveting game involving simultaneous tables of Karuta, students have the chance to become King-Kong and accrue a ton of points for their team. Materials Needed (not included): - Target vocabulary cards - one set per karuta table.
Detailed Explanation: - Karuta is the basic game where everyone stands around a table and when a target vocabulary is called out, the fastest person to slap the card receives a point. However, King Kong Karuta differs slightly because it introduces a King Kong area and multiple Karuta tables.
- Split the class into teams. The number of teams depends on the number of Karuta tables. One person from each team goes to each of the tables. Each of the tables have Karuta cards for the target vocabulary you want to use. Each table can have the same topic or different topics. You might assign each table a number to help the students rotate tables.
- Call out a target vocabulary and the quickest student from each table to correctly slap the card moves to the next table. If two students slap the correct card at the same time, they play Janken to see who receives a point.
- Here's where 'King Kong' comes into play. The winner from the table before the ‘King Kong table’ rotates into the 'King Kong' area. The gorilla, King Kong, represents a 'strong' image, so the student in the King Kong area can receive a lot of points for their team. So, how does the King Kong student receive points? Well, there are many methods. The last time I used this game, I was teaching the alphabet. When the next round began, the King Kong student had 15 seconds to write as many alphabet letters on the chalkboard as they could, until the HRT said "STOP!" The team received one point for every correctly-shaped alphabet letter written. To make it harder, you could specify the student only write upper/lowercase letters OR write the letters in alphabetical order. Once the King Kong student receives their points, they rotate to back to the first table. The King Kong area can be setup to practice any topic, you just need to get creative.
Variations: - You can also play multiple topics at the same time. Each Karuta table is home to a different topic. Let's say you want to review: colors, actions, animals, numbers and adjectives. Instead of saying a target word, SAY A SENTENCE and each table has to listen for their own target word. For example, "Five fat blue dogs run." This might be a good time to have your homeroom teacher to practice some English sentences.
Teaching Suggestions: This is one of the more difficult games to explain, so you might want to meet with your homeroom teacher before class to ensure they understand the rules. I play this game in large classes of 30-35 students so when the student slaps the card, they need to hold it above their head so you can see it.
Comments: (Jan 24, 2012) englipatrick (mod) said: @Rebecca, IDEA 1: Start the game as usual. The winners move tables. The winner closest to the King Kong table moves into the area, but the King Kong winners don't move out. One-by-one, the King Kong table will fill up. Each round for the King Kong winners is a practice round until the table fills up with six King Kong winners. Then, have the King Kong winners play the first person to get three points moves out of the area. This should stagger the winners coming out and going back into the general population of karuta players. When the King Kong area fills up, cycle the winners outside that area around in a circle, circumnativigating the King Kong area. Does all that make sense? ---------------------------------- IDEA 2: Instead of winners moving every round, make it so they have to get 3 points to move on. This will stagger more/less people at certain tables and might level-out the abilities of your students. ---------------------------------- Bottom line for this game, there are no rules but the one's you make to make the game better for your class. Don't be afraid to switch something up if you think the game would work better. Good luck! (Jan 24, 2012) Rebecca said: This is a really good variation on the general karuta game. I did it with first and second graders and it worked pretty well--took them longer but they got it. The problem was some kids were much better than the others and it ended up being the same kids winning every time and I could see the groups getting frustrated. I ended up using the King Kong table as kind of a champion table where the winners of the previous round would just rotate in and then back but it got complicated. Does anyone have any suggestions on how to keep the karuta teams balanced besides trying to balance the table itself (which isn't always possible)? (May 2, 2011) englipatrick (mod) said: You could run this game however you want, just be creative. WAY #1: All karuta tables would have students but the King Kong area wouldn't have any students. Rotate winning students to the next table, while the winner of the table closest to the King Kong area would rotate into the King Kong area. That student would have a chance to earn mass points for their team in the next round by doing the things located in the above game rules. WAY #2: The King Kong area sits empty until a student gets '3-winning karuta points'. Then, they rotate into the King Kong area for the next round. Sometimes you will have more than one student in the area at a time but that shouldn't cause a problem. Either run the 'mass points' option or have the students in the King Kong area play karuta for extra points. You just have to be creative and tweak the game as you see fit. Have fun making rules as you go, and don't be afraid to insert a rule students happen to make. (Jan 12, 2011) chalicity said: sounds super fun and exciting, but i'm not sure how the set up works... when does a student enter the king kong table? after he or she has won once successfully at each table before then? i'm also confused at how many kids in a team... i'm guessing it's the same as tables so no one has two team members at the same table...? How many tables do you usually make up?
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| 手順: - カルタというのはふつう皆が輪になって座って先生が言ったカードを誰よりも速く取ってポイントをもらうというゲーム。しかし、KKK(King Kong Karuta) はKing Kongの場所を見せていることとカルタゲームの台がたくさんがあるという点で普通のカルタゲームとちょっと違う。
- カルタのゲーム台の数によって生徒はいくつかのチームに分かれる。チームの一人は代表として各ゲーム台に行ってゲームをする。各ゲーム台には目標単語のカルタカードを置く。各台のカルタカードは同じトピックを使ってもいいですし、違うトピックカードを使ってもかまわない。 各台に番号をつけて、生徒が台を交代するときに分かりやすくしたほうがいいかもしれない。
- 先生が単語を大声で言う。一番速く正しいカードを取った生徒が次のゲーム台に移動する。もし、二人の生徒が同時に正しいカードを取ったら、じゃんけんして勝った生徒がポイントをもらう。
- ここで、「King Kong」が登場することになる。King Kongの台の直前の台にいたグループで勝った生徒は「King Kong」の台に移動する。ゴリラとか、キングコングは強いイメージを表すからKing Kongの所にいる生徒はたくさんポイントをもらうことができる。ではどうやってKing Kingになった生徒はポイントをもらうか。それにはたくさんの方法がある。例えば、私は最近このゲームをした時にアルファベットを教えた。次のラウンドを始めた時King Kongにいた生徒はHRTが“STOP"と言うまでに、15秒間書けるだけのアルファベットを黒板に書いた。生徒のチームはこの生徒が正しく書いたアルファベット1つにつき1点ずつポイントをもらった。もっと難しくにするには、生徒にアルファベットは順番にとか、大文字か小文字で書くように指示するだけでもいい。King Kongの所ではどんなトピックを復習してもかまわない。キングコングの台でポイントをもらったら、その生徒は自分の元の台に戻る。
バリエーション: 教える際のアドバイス: - このゲームは説明しにくいかもしれないので、授業前にホームルームの先生と一緒に話し合ってルールを把握しているかどうか確認した方がいいです。
- 私は30-35人の大きいクラスにこのゲームをしますが、生徒はカードを取ったら、カードが見えるように頭の上に掲げるようにします。
注意すること: - 生徒がでたらめにカードを取らないように毎ラウンドで取る機会は一回しかありません。もし、間違ったらこの生徒は一回に休みます。
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