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Elem Topics  (小学校のトピック)    Like/Dislike  (好き・嫌い)    Takeda's Treasure
 
Takeda's Treaure
Submitted by: JunkDNA     Borrowed from or inspired by: Possible historic facts     Date added: 10/28/08     Edited by: Tatyana Safronova
 
Outline:  Students become ninjas in search of Shingen Takeda's lost treasure, using English along the way to move forward on the gameboard and defeat monsters!
 
Materials Needed:
  • 6-sided die - one per group
  • Takeda's Treasure game board - one per group. It needs to be printed out horizontally and in color. If you don't have access to a color printer, simply print the board in B&W and color in the 'colored' squares with the appropriate colors.

 

Procedure:

  1. This is a traditional roll-the-die-and-move board game with a twist; the players become ninjas in search of Shingen Takeda’s legendary secret treasure! The game begins as the students janken. The winner is the first player to move. Allow the students to use anything in their pencil cases as their gameboard pieces.
  2. Each student (starting with the winner of janken) then rolls the die to move his game piece along the board. When he lands on a color, an animal, or a food, he has to say, “I like ~.”
  3. If he lands on a monster (scary mask or skeleton), he must 'battle' the monster by rolling a 4, 5, or 6 on his NEXT turn. If he loses to the monster, he has to remain on the space and keep rolling until he gets a 4, 5, or 6. (This is a rule you may want to suspend for younger players who may have difficulty with it.) If he lands on a space that contains an English phrase, he will need to follow the instructions on the square. As for the 'Trade Places' square, the student MUST trade places with someone, whether it benefits him or not. (Again, this rule may be suspended for younger players if need be.)
  4. The winner is the first student to reach the finish line and claim the treasure!

 

Teaching Suggestions:
  • This game works well with 3rd grade students or older, but it can be adapted for younger students, also.
  • This game can be adapted easily for other grammar point lessons as well.
  • In a group of four (the ideal number of students for this game), students will need at least 8 turns (should they roll all sixes) before they reach the treasure, so plan time accordingly.
  • Everything here is spaced quite nicely, so to change the game, I recommend leaving the monsters and ‘English spaces’ where they are and changing the colors, fruit, animals and food.
  • For you Samurai/history fans: Shingen Takeda (the Tiger of Kai), arch-enemy of Kenshin Uesugi (the Dragon of Echigo), died of illness at the age of 49, but before he did, he supposedly hid a great treasure of gold that he had collected as taxes from the people over many years, as well as the gold he was able to dig from mines on his lands. This treasure, still legend in contemporary Japan, is sometimes featured in video games, and is a pay-attraction at Fuji-Q Highland Amusement Park.

 

Variations:

  • Add more pictures for more speaking practice.
Takeda's Treaure 

Translated by: Matt Baumgartner
 
概要:

生徒は忍者になって「たけだしんげん」の財宝を探します。英語で化け物を負かしてゲームボードで進みます。

 
必要な教材:
  • 客グループに普通なサイコロが一個です。
  •  
    客グループに一枚ゲームボードです。ランドスケープの方向でカラーに出します。色にできなければ白黒で出したら手で適当に色を付けます。

手順:

  1. 変更された普通なサイコロで進むゲームです。選手は忍者になって「たけだしんげん」の伝説的な財宝を探します。最初に生徒はお互いにジャンケンをしたら勝ち人がします。ゲームピースとして消しゴムや鉛筆や守り物を使ってもいい。

  2.  生徒は勝ち人からサイコロを投げたら合っているスペースに進む。もし色、動物、食べ物のスペースに落ちるなら英語で好きな物を言う。

  3. もし化け物のスペースに落ちるなら戦闘しなければならない。戦闘しかたは次回にサイコロで4以上を取れなければならない。(若すぎて大変困る生徒のためにこのルールを無視できる)。もし英文があるスペースに落ちなら英文の指示のようにする。他の人と換わるが書いてあるスペースに換わらなければならない。(また、若すぎて大変困る生徒のためにこのルールを無視できる)。

  4. 勝ち人がゴーラインに着く人です。

推薦を教えること:

  • 3年生以上生徒とはよくできますが年下生徒達とは適当に変更したら大丈夫です。

  • 別の文法に変更にできます。

  • 4人のグループでは、すなわち理想的な人数で、一人が宝に着くために8回以上交替がいるので適当に時間を決めます。

  • 変更する時に、全てのスペースが完璧に配列されたので「英語のスペース」と「化け物のスペース」をそのままに置いて行って、「色」と「果物」と「動物」と「食べ物」のスペースだけを変更することがおすすめです。

バリエイション:

  • 話練習のためにたくさんの写真を入れます。