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Get It

SUGGESTED TOPIC: General Activity     SUBMITTED BYRoger Parker     INSPIRED BY: Original     DATE ADDED: Oct 7, 2009     EDITED BY: Mooloo


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10-25 min.
 
7 votes: 5 stars

 

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Brief Outline: Students listen for their card to be called and rush to collect toys.

 

Materials Needed (not included):

  • Soft toys. (3x)
  • Flashcards.

 

Detailed Explanation:

  1. Make four teams (if over 20 students) and get them to sit at one end of the room in their rows.
  2. For the purposes of explaining this activity, let's say the topic you are teaching is animals. Tell the first student from each team they are a lion and put the lion flashcard down beside each student. Place a tiger next to the second student from each team, and so on. If a few teams are uneven, assign one student from each team two animals to even everything up.
  3. Place three different soft toys on the floor well away from the students. Spread them out a bit so it's not too easy to get to more than one at a time.
  4. When you call an animal, the students who are that animal rush and try to get as many toys as they can in a set time. (n.b.: It is possible to get all three if they are fast. Each toy is worth one point.)
  5. Rinse and repeat. 

 

Variations:

  • You could assign two points to one toy.
  • You could get the students to first touch something, then rush to get the toys. For example, if a previous lesson was on colors, you could say “blue cat” and all the students that are cats have to touch something blue before they rush to the toys.
  • You could get the kids to hop, jump or run backwards when rushing to the toys.

 

Comments:

  • (July 1, 2011) MC said: I just did a modification of this game with my special ed ES class with six students. It went pretty well, and even the children with Down syndrome had a fun time with the help of the HRTs. Instead of teams, I gave each student a set of different cards (vegetables with katakana-ized spelling) and had them close their eyes so that I could hide the three stuffed toys in different areas of the classroom. The main HRT told me that she really liked the game, so I think I'll try it again with another topic.

 

 

 

 

 

 

 

 

翻訳者: Satomi Kawakami     編集者: HERE


概要
生徒は自分のカードが呼ばれたら、急いでおもちゃを取りに行きます。
 
必要な教材
  • ぬいぐるみなど、やわらかいおもちゃ(3つ)
  • フラッシュカード

手順
  1. 4つのチームに分け(20人以上の場合)、チームごとに列になって教室のはじに座ってもらう。
  2. ゲームの目的の説明のため、今日のテーマは動物だと伝えましょう。各チームの1番目の生徒達の横にライオンのカードを置いて、彼らは“Lion”だと伝える。次に2番目の生徒達の横にはトラのカードを置く。それ以降も同じように。もしも各チームで人数が違う場合は、それぞれのチームのひとりの生徒に動物を2つ割り当てる。
  3. 3つのそれぞれのおもちゃを一度に複数取りにくくするために少し離して、さらに生徒達からも離して床に置く。
  4. 動物の名前を呼んだら、その動物の生徒は急いでなるべくたくさんのおもちゃを集める。注:早く行くことができれば3つのおもちゃを全て取ることもできる。それぞれのおもちゃに各1ポイント与える。
  5. 生徒を列に戻して繰り返す。

バリエーション

  • 3つのおもちゃの内1つだけ2ポイントにする
  • 何かに最初にタッチしてからおもちゃを取りに行く。例えば、前回の授業が色についてであれば“Blue cat”と言ったらネコの生徒達はおもちゃを取りに行く前に何か青いものにタッチしなければいけない
  • おもちゃを取りに行くときに、ジャンプで移動したり後ろ向きで走る。
If you have an updated worksheet, email it to the site directly at: schoolofthought (at) jhsenglipediaproject (dot) com

 

 

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