
ALL EIGO NOTO ACTIVITIES
Alphabet Shopping: This is a shopping game using uppercase letters, the aim of which is to have children familiarise themselves with the letters in a non-patterned way.
Baker Street Station: Students listen to a conversation between the ALT and HRT and practice the keywords from Eigo Note Lesson 5. The lesson introduces 3 famous London stations.
Baseball Karuta: Teams battle each other in a baseball match/league. This can be used with almost any lesson in the Eigo Noto.
Birthday Bingo: Students learn months of the year and play bingo.
Birthday Lineup: Students line up along a wall. Using English they order themselves from the student with the earliest birthday to the student with the latest birthday.
Blindfold Direction: A blindfolded student is guided by his peers to his chosen destination.
Building Flashcards: Attachment only, by Alex Kraus
Clothing Go Fish: Students practice use of target vocabulary (clothing and colors) and compose sentences using "Do you have…," "Yes, I do.” and “No, I don`t.” It's the same basic exercise as Activity 1 in the book but more entertaining.
Code Breaker: Students listen to the ALT and use a code to convert numbers to letters. Then they have to compete to guess what word the letters spell.
Dates Pronunciation Board Game: This is a board game that helps students understand the pronunciation of dates in English.
Dekiru Bingo: The object of the game is to win points for you and/or your team by correctly forming 'can/can't' statements from the cards in the box without losing them by hitting a 'Bomb!' card.
Direction Aerobics: This is a very quick, easy and very energetic aerobic activity that practices direction vocabulary.
Discovery Chance: Students (in 2-person teams) take their chances to discover their opponents’ hidden spots while they’re using the appropriate target language of the day (I normally play this game with the students to teach them days of the week).
Dress You Up: Students test their listening and memory skills by listening to a conversation between HRT/ALT. Once it is finished, they try to dress up their doll to match the conversation.
Eat See Visit: Students learn a little about other countries, their food and famous places through playing a modified version of shikeisuijaku (pairs).
Evolution: Students play a competitive interview game using the 'I like' and 'Do you like?' phrases.
First Phonics Lesson: This game gets them to associate letters with word sounds by having students generate English words in various categories that start with specific letters.
Fruit Trump: Students go fishing for the same card that he/she has in his/her hand.
Grade 6 Review Game: A simple board game to review the material covered in Eigo Noto 2.
Greetings from My Country: Card-switching game involving the greetings from the various countries learned in this lesson.
Haetataki: Haetataki means 'fly-swatter' in Japanese. This is a competitive game that forces students to listen carefully while practicing both telling time and numbers in general.
Hawd: Hawd stands for "How Are What Do". Students take turns asking each other a variety of questions to get four in a row on the blackboard grid and score points for their team.
Hidden Picture: This is a review activity, using questions learnt in Eigo Noto prior to the "What's this?" lesson, while also using the What's this?" question.
Hidden Points: Students asks their friends, "Where do you want to go?" in hopes to find the most hidden points.
How Much Is It: This lesson includes three short activities to teach about shopping. First, students start off learning shopping vocabulary. Second, they learn key phrases/questions. Third, they setup shops go shopping.
I Want To Be: Students exchange in a simple English question/answer conversation in a bid to gain or lose points.
Kanji Names: Students learn the English meaning of the kanji in their names. It`s good for learning new (usually) simple words in English and finding out about various kanji meanings.
Keyword Karuta: This activity is meant to help students hear the difference between real vs. katakana English.
Land of the Blind: Students work in pair teams, one blindfolded while the other issues commands, to move around the room and avoid getting caught by the Oni (Devil) team.
Let's Study Dance:Students learn the similarities and differences between Japanese schools and Western schools. Students study comparisions of subjects studied, classroom set-up, and special activities.
Matsuko Deluxe Birthday: Students compete in rows to score points for being the first team to relay celebrity birthdays back to the ALT.
Memory Round: Students listen to the subjects their classmates like to study and memorise.
Mind Reader: Students use their psychic powers to guess the number on the card their classmate is holding.
Mission Impossible: A variation on the 'Mission Game' from Eigo Note. The students have to stick letters on the board to make a word before the Mission Impossible music reaches it's climax.
My Name Is Bingo: Students learn how to do a quick self-introduction and play Bingo.
Nani Kore Gestures: Nani Kore? literally means What is this? in Japanese. Students try to collect as many chips as possible by asking various "What is this?" questions.
Occupational Hazards: A conversation activity that allows all the students to use all the language from the unit whilst interacting with as many people as possible.
Parfait Buffet: Students get into groups and compete to make the most or best parfait.
Pick a Side: Students go to the left or right side of the classroom depending on whether they can do something. This game allows low-level/shy students to practice using `can` in a team before they have to talk 1-on-1.
Pull Me Up: Students play Janken, the loser falls over and the winner helps them.
Reverse Charades: A small group of students has to guess how the class is feeling from their gestures.
School Directions: Students give directions to get to various rooms on a school building map, but they have to walk softly because some rooms have monsters anxious to eat their points.
Squares: In this strategy game, students draw lines to try and complete a square.
Stereo Noise: The class listens to a group of students announce in unison what they want to be. The class must listen carefully to and try to decode each student's occupation.
Sum of 21: Students practice counting from 1-20 with a deck of cards.
Time Maze: This activity combines the directions lesson with the time lesson, using a maze. Students have to try and acquire as many clocks as they can in a limited period of time.
Vocab Crossword (only worksheet)
Waitor Training: Students take turns as waiters and restaurant customers ordering food.
What's Janken: A simple speaking and listening Janken focused sugoroku that has students say, "What's this?" "It's a..." many times.
What's This: Students draw pictures and ask their friends, "What's this?"
What's This? Picture Quiz: Using a fun zoomed-photo picture quiz, students practice vocabulary and target language from Eigo Noto's Lesson 7.
What Time Do You Get Up Flashcards (worksheet only)
This page was last modified on Wednesday, January 18, 2012 03:36:00 PM