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Baseball Karuta EIGO NOTO: Let's Enjoy 2 SUBMITTED BY: Brad Horner BORROWED FROM / INSPIRED BY: Original DATE ADDED: Mar 15, 2010 EDITED BY: Mooloo
Brief Outline Teams battle each other in a baseball match/league. This can be used with almost any lesson in the Eigo Noto. è é 30-50 min 1 vote 3 stars If you're going to give this activity a low-rating, please post a useful comment to help make it better. SearchENActivity  |
Materials Needed (not included) - Team cards. Each member from each group will receive their team's card, so keep this in mind when you prepare these cards. Also, you'll need to make two additional 'team cards' for each team, and affix magnets on the back of them as they will serve to track the teams' progress running around the bases and to track every team's score.
- Flashcards. You need to make a set for each group.
- Tambourine or some other noisemaker. Using your voice is fine but may result in a sore throat or loss of voice.
- Chalkboard. To draw the baseball diamond on.
Detailed Explanation - After dividing the class into equal teams, give each team member one 'team card' (dragon, rainbow, princess, etc). All the teams split up to form new groups and sit down in a circle, each group consisting of one member from each team. While this is being done, draw a baseball diamond on the board and place one of each team's card in the batter box. Place the other set of magnet-attached team cards somewhere on the board. These cards will simply be used to tally scores underneath them.
- After handing out a set of flashcards to each group, have them spread the cards out and put both of their hands on their heads.
- Start each round by shaking the tambourine. The tambourine doesn't stop shaking until all the students have put their hands on their heads. If after a three seconds, some students haven't put their hands on their heads, they are 'out' for that round. When the tambourine stops, the class in unison asks the teachers, "What (animal) do you want?" ALT/HRT take turns answering.
- The first student to slap the correct card, stands up and show the teacher their team's card. Based upon how many students from the same team stand up, determines whether that team hit a single, double, triple or homerun.
- One lap around the bases equals one run, which is marked under their team's card on the chalkboard.
- Rinse and repeat.
Variations - You can change 'baseball' to football (soccer) and instead of the teams running around the bases, they could be kicking penalty shots, where the team with the majority of members standing after each round receives a point.
- You can save some prep time by not making 'team cards' and simply dividing the class into boy/girls.
- Once the class becomes comfortable with game play, add the question: "How many points for _______ team?" The class can either respond with simply a number or "There are..."
- Every three rounds, make the members of one team rotate to a different group. This evens out strong/weak student distribution.
- While you are playing the game, randomly draw various things the students might know on the board (fish, flower, snake etc). When the baseball game is finished, do a little "How many..." quiz for bonus team points ("How many flowers on the blackboard?"). You could even add double points for questions like, "How many BLUE fish on the blackboard?"
Teaching Suggestions - Unlike real baseball, every team is simultaneously moving around the bases and the ALT/HRT are the game's pitchers.
- This game can be used for different size classes.
- It can be used with practically every Eigo Noto topic.
Tips/Cautions - If one team is losing badly, try a double/triple point round to level thing, but keep in mind that this could backfire and further skew the points.
- If you have a 'genius' student who keeps winning, have him/her sit out a couple of rounds to help you choose which animal is next.
- Rotate team members more often if there are problems within the groups.
- Make one of the animals into a "batsu card" (punishment), which mustn't be touched even when said. Link a penalty to this card, for example, everyone who touches it gets their team's card moved backward one space on the baseball diamond.
- Be very strict about the three second tambourine shake because this activity has a tendancy to get out of control due to over-excitement.
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