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Dekiru Bingo

EIGO NOTO: 2-4     SUBMITTED BYMark Best     BORROWED FROM / INSPIRED BY: Original     DATE ADDED: Nov 09, 2010     EDITED BY: Mooloo


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 15-20 min.
 
5 Votes-4.25 Stars

 

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Brief Outline

The object of the game is to win points for you and/or your team by correctly forming 'can/can't' statements from the cards in the box without losing them by hitting a 'Bomb!' card.

 

Materials Needed

  • DekiruBingo cards: Print the ‘can/can’t’ flashcards and the ‘bomb’ cards on thick paper and laminate if possible. These are credit card sized cards so they’re easy to laminate, and no cutting if your school has business card sized laminating packets.
  • Large container to use as a ‘lottery box’. It’s worthwhile to decorate a reuseable box for this – it adds a bit of excitement and drama. Put the bomb cards and the target cards in the lottery box (about 1 bomb for every 10 cards).

 

Detailed Explanation

  1. Explain that they must decide how many cards (1-3) before commencing play and that one card = one point, but a ‘Bomb’ means you lose all your points. Explain that drawing one card is the safest option, keeping in mind the max points they will be able to receive is also one point. Drawing more cards means more chances to draw a 'Bomb' but also a chance for more points.
  2. Students take turns drawing cards from the box and saying the sentence associated with the card. If playing as a team, players will take turns to draw one card each. If playing as individuals, players will draw consecutive cards until they reach their target number. If a ‘BOMB!’ card is drawn, that player or team lose all points on the board and start again from zero.
  3. Play until the cards are gone (or until you think it’s enough – whichever comes first)
  4. The winner is the team or player with the most cards at the completion of the game.

 

Teaching Suggestions

  • Go through the cards with the JTE prior to playing the first time.
  • After teaching 'can' and 'can't' (JTE to give the English translations), hand out the cards (one to each student) and have them form sentences according to their card.
  • I then do a drawing game (five second drawing or blindfolded drawing) to further consolidate the vocabulary and then finish with this game (this is actually an entire lesson plan, not 'just a game' :-))

 

Tips/Cautions

  • Generally speaking, sports that use balls use the verb "play". Non-ball sports use "do".

Comments:Jan 23, 2012) MC said:

@englipatrick: Sorry for the super late reply! Yes, we use Sunshine. The current version is bad enough...does it really get worse than that? :\

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(Oct 6, 2011) Anonymous said:
This goes very well with 6th graders, but terrible with Junior High 3rd Years! Just a heads up that they will not be as amused as I was. -_-'

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(Sept 7, 2011) Jessica said:
I played this with my kids and they got really into it! I called it "Dekiru BOMB" instead since it`s not really like bingo. I just put all the cards in my empty backpack, told them it was magic, and made a huge show of shaking the up cards inside (Over my head, dancing around the room, etc etc)
In one of my classes, the points became very uneven, so I simply slipped the bomb cards back in before anyone from their team came up (Mean, I know!!)

One thing that can happen: Students draw a bomb card on their first draw. This is sad for them and doesn`t help their English, so I either let them draw again, if only for practice, or called them up again after everyone had gone. It depended on the time. Just want to get everyone to say at least one sentence.

Also, after discussing it with my HRTs, we`re doing it again next week with a slight variation: Have separate piles for the can and can`t cards. Students have to draw one card from each pile and make a "I can X, but I can`t Y" sentence.

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(July 8, 2011) Anonymous said:
I just found out that Karuta works very well with this set of vocabulary. When they're listening for which card to grab, they have to differentiate between can and can't, so it really helps to train their ears to it. Shinkei-suijyaku or nervous frustration also worked well. I made one set of cards with and one set of words without a big red cross through it. they had to turn over the can card and the corresponding can't card in teams of 3 or 4 :)

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(July 8, 2011) englipatrick (mod) said:
MC, on a side note, totally unrelated to this activity, you use the Sunshine series? Oh, man! I feel for you! I'm currently reading throught that new Sunshine series coming out next year and it is BAD! Don't even know where to start to explain why I think that. Good luck with that! :)

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(July 8, 2011) MC said:
I tried a variation of this with my rowdy, inattentive sixth graders. It went OK, especially considering the fact that they rarely cooperate or listen anyway. I wonder if it would've gone better had my HRT not left the room -_- I think I might try it with my first grade junior high kids when we get to that section in Sunshine English. I have a feeling it might go better with them.

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(July 8, 2011) Anonymous said:
i just tried it and it was very good. i just changed the cards to make them match the 9 words from page 26 of eigo note. it was the first lesson of that chapter so didn't want to confuse them by throwing in more words that weren't in the textbook. thanks

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(July 8, 2011) Mark said:
Hi,
I do use the Eigo Noto vocab. I use a credit card sized template for the cards and make whatever cards I need before the game :-)

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(July 8, 2011) Anonymous said:
just wondering why you didn't use the target vocab from eigo note for the game.

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