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Mind Reader
EIGO NOTO: 1-3 SUBMITTED BY: Ben Roche BORROWED FROM / INSPIRED BY: My psychic powers DATE ADDED: Jan 20, 2011 EDITED BY: Mooloo
Ò Ó 15-30 min. If you're going to give this activity a low-rating, please post a useful comment to help make it better. SearchENActivity  |
Brief Outline: Students use their psychic powers to guess the number on the card their classmate is holding.
Materials Needed
MindReader attachment
Detailed Explanation
- Model activity. Get two volunteers to help with this.
- From a deck of number cards, draw the top card and ask one volunteer, "How many?". If they guess too high, point and say "down" to indicate the number on the card is lower than their guess. Likewise, if they guess too low, point and say "up" to indicate they should guess higher.
- Now it is the other volunteer's turn to guess. Gesture to the second volunteer and ask, "How many?". Again, after they answer, point and say "up" or "down" to indicate if the card number is higher or lower than their guess.
- Continue in this way until someone guesses the number. Give them the card.
- Now, the first volunteer will take a card and ask you and the second volunteer "How many?", and point to indicate if you should guess higher or lower until someone guesses the number.
- Now, the second volunteer takes a card and you play against the first volunteer.
- Play should continue in this way, with a new person (going in a clock-wise or counter-clockwise direction) taking a new card each turn.
- The point of this game is to collect the most cards.
- Ask the volunteers to sit.
- Put the class into groups, hand out sets of cards to each group, and let them begin.
Teaching Suggestions
- This activity can easily be played in groups of 3-4.
Tips/Cautions
- Be sure to give each group enough cards to keep them busy for about 10 minutes (or longer if you wish).