è é 45-50 min.
3 votes: 5-star If you're going to give this activity a low-rating, please post a useful comment to help make it better. SearchJHSActivity  |
Brief Outline: "T & T" stands for
Tsunami and
Typhoon, and it is a great review activity for any level students. The rules are easy and the game is as fun as the teachers and students make it.
Materials Needed:
- TAndT attachments: The attachment includes a gameboard and point cards. For the gameboard, after copying it, blow it up. For the point cards, make three copies of each of the numerical cards and five copies each of the typhoon and tsunami cards.
- Create 25 or more questions: You can reference the Question Bank page for ideas.
Detailed Explanation:
- Have the class get into their groups and decide the order to play. Each team gets 20 points to start.
- Give each group a few minutes to think of a group's name. Write it on the board and use that to keep scores.
- Every first person in the group will stand, ALT asks a question and counts to three, the students standing can raise their hand to answer the question. The JTE calls on the student who has his/her hand up first.
- If a student answers the question correctly, s/he can choose a score card on the gameboard. If the answer is wrong, other teams get to answer the question. Whatever score card s/he chooses, the team gets those points. If s/he chooses a tsunami card, the team loses all their points. If s/he chooses a typhoon card, the team can steal all the points from another team.
Teaching Suggestions:
- Make sure to give slower students or groups time to absorb the question and think of an answer.
- Throw in some trival questions (questions that don't require students to understand the English language to answer).
Comments:
- This worked GREAT with my special needs class. I altered the title to Thunder and Robbers (a couple kids had lost family on 3/11, so didn't want to risk it), and also had them choose cards from a stack at random after answering the question instead of attaching the cards to the game board. The points leader chose a Thunder on the very last square of the game, so last wound up ahead with a grand total of 40. Epic.
- (Jan 11, 2012) Will said: It`s a classic game. To keep them on their toes I like to include 1 or 2 cards such as "meteor" that takes every teams points. The students get a kick out of seeing everyone reduced to zero.
- (Nov 29, 2011) englipatrick (mod) said: "Thunder obviously can't really be expressed as an image."
Why not? Why can't you just have a lightning bolt with a huge "BOOM!" over the top of it?
Either way, Ben, your twist sounds solid. Nice! - (Nov 28, 2011) Ben said: I've modified it to the twister (tornado) and lightning game. The advantage over something like a "thunder and lightning" game being that images are going to be much easier to distinguish. Thunder obviously can't really be expressed as an image.
- (Nov 17, 2011) Anonymous said: I would just offer a suggestion that you use something besides tsunami in Fukushima. Where I am this is still a touchy topic. I did Thunder and Lightning. Lightning loses points thunder steals. Worked really well.
- (Oct 12, 2011) Anonymous said: Played this with a class today to revise the Reduced Relative Clause in a way that was actually fun. It got the whole class engaged, and kept them engaged to the end since the typhoon/tsunami cards meant that even a losing team could catch up.
The only change I made was that they can only steal/lose half points instead of all points, since I was worried it could be demotivating for a group if they were suddenly at 0. But that's just personal preference.
Thanks for this, it was a great success!