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Brief Outline: Students are divided into two teams and ask each other if they are free on a day to do something.
Materials Needed:
Detailed Explanation:
- Brainstorm at least seven after-school activities on the chalkboard.
- Then, split the class into pairs and hand out an A and B worksheet to each pair.
- The pairs janken and the winner starts by asking, "Do you want to go _____ on March the 1st?" If the box is coloured in on the pair partner's calendar, they respond, "Sorry, I can't. I'm busy. How about _____?"
- Continue until they find an open slot. Then, have them reverse roles and repeat the process.
Variations:
- To add to the game, when a date is picked, encourage the students to have follow up questions such as:
- What time should we...?
- What movie do you want to watch...?
- Where should we....?"
- It is also possible for higher levels to give an excuse as to why they are busy: "Sorry I can't. I have to wash my cat."
- Cultural Value: Each day has a corresponding luck to it. Some days are 'Very Lucky', some 'Lucky Mornings', some 'Not so Lucky'. Ask your Japanese co-worker about them.
Teaching Suggestions:
- For larger classes, break the students up into smaller groups of 4-6 students.
- For a writing aspect, have the students write about their appointments.
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This page was last modified on Monday, February 06, 2012 03:54:51 PM