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SUBMITTED BY: Joyce P. Le     BORROWED FROM / INSPIRED BY: Guess Who game from America     EDITED BY: まだ

He/She Guessing

GRAMMAR: Pronouns - 3rd person     EXAMPLE: He is tall.     DATE ADDED: 10-14-08 

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 35-50 min.
 

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Brief OutlineStudents guess who their partner is by asking simple yes/no questions.

 

Materials Needed:

 

Detailed Explanation:

  1. Break the class into pairs and have each pair turn their desks so they are facing each other.
  2. The pair plays janken to see who starts. The student who loses decides on a character and the winner begins the game by asking questions in hopes to discover the character their partner chose.
  3. The winner of Janken has 1-2 minutes to guess the character their partner chose.  They should ask questions using the grammar point: “Is he/she~?”  Their partner may answer with a simple yes/ answer, or for higher-level classes, you can have them answer in complete sentences.  For example, student A chooses ‘Ichiro Suzuki’ as his mystery person.  If student B asks “Is he OK,” student A would answer “Yes” because “I am OK” is written in Ichiro Suzuki’s box. If student B’s logic is working properly, they should start narrowing down the person their partner chose by only asking questions from characters who have “I am OK” written in their boxes.
  4. When student B guesses student A’s mystery person, they switch roles.

 

Teaching Suggestions:

  • Teach the students how to play the game by first demonstrating it with the JTE.  Then, walk the class through a couple of examples to ensure comprehension.  Finally, choose a character and have the students try and guess the character you picked.
  • You may need to review the cards vocabulary with the students before starting the activity.
  • If you have a point/reward system in your classroom, you might have the students track how many times they correctly guess their partner’s character.
  • You might explain to slower classes that it’s best to start off the question session with the question, “Is he/she a boy/girl?”
  • There are students who will not understand what to do or have difficulty reading.  Walk around the classroom to make sure students are speaking in English and understand the activity.  Teachers could also pair up with the slower students and do a few examples with them to ensure understanding.
  • This game is known as “Guess Who” in America but the name of this activity was changed because another game on Englipedia already stole this game title.
     

 


If you have an updated worksheet, email it to the site directly at: schoolofthought (at) jhsenglipediaproject (dot) com

 

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