Calendar Slam: Students form sentences about the weather while racing through a monthly calendar board game.
生徒は天気について文を作りながらカレンダーボードゲームにリレー競走します。
Campfire Introduction: To identify the person who tells about himself in a false voice.
Candy Betting: Students learn early in their lives to be gamblers with this Janken-playing candy-card betting game.
生徒達はじゃんけんでキャンデイカードを賭ける。
Castles: Students compete in rows to destroy magnetic castles and capture flags in a quiz style game. This game was originally designed for ES, but can easily be adapted for JHS.
Characters Guessing: Students try to guess which character their partner is by using `Do you like..?`
Charades: Gesture game relating to sports vocabulary.
スポーツの単語に関係したジェスチャーゲームです。
Christmas Card Creating: This activity teaches students how to make English Christmas cards.
このアクティビティーは生徒に英語のクリスマスカードを作り教えます。
Circle Race: Students verbally race in a circle to complete rounds by saying different things they like.
生徒たちは丸形を作って、好きなことを言って話の競争する。(競言)
Clap Clap Chant: Students engage in this simple yet effective Total Physical Response activity to help them learn the alphabet.
シンプルで効果的な体を使った活動で、生徒がアルファベット文字の学習に取り組みます。
Clap, The: Students practice forming sentences in this easy-to-learn clapping activity.
生徒は分かりやすい拍手というゲームをしながら文を作ることを練習します。
Clothes Pin Dodgeball: Students who hit the other team with the ball try to guess the day of the week on their back.
敵チームにボールを当てた生徒が、当てられた生徒の背中に書いてある曜日を言い当てるゲームです。
Clothes Race: Students race to put on clothing according to the ALT's directions. This game is very physical and is perhaps best for more active classes.
ALTの指示によると生徒は衣類を着るの競走します。
Coin Toss: Students throw a coin onto an alphabet card then say the letter.
生徒はアルファベットの書いてあるカードにコインを投げ、コインが当たった文字を言う。
Color the Animals: This is a listening activity for the students to color pictures according to the ALT’s directions.
ALTの指示を聞いて生徒は塗り絵を塗ります。
Colour Change: Students collect all the colours by walking around and talking to each other.
Colour Scavenger Hunt: Help students practice their colours and the names of places around the school with this fun game.
Colours of the World: Students play karuta and practice colours and shapes, and maybe countries if you so desire.
Connect A-B-C: Review the order of the alphabet with a simple but challenging activity.
アルファベットの順番を簡単で面白い復習します。
Crazy Faces: Students ask their friends, "How are you," and draw that particular expressive face on their face worksheet.
生徒は相手に "How are you?"と聞くと相手のワークシートに感情の表情を描きます。
Creating Weather: Kids race to create the weather out of craft material.
生徒は工作材料から「天気」を作り出すことを競います。
Criss Cross (This game is linked to the JHS warmup page): Students race to answer questions in hopes of sitting down before their friends.
生徒は他の生徒より、速く質問、またはフラッシュカードを答えて座って望みます。
Cut Out Caterpillar: This is a task based activity which practices the days of the week. It involves the students making a picture of a caterpillar by colouring, cutting and gluing the pieces.
Cutting Classes: Students A and B each have half of a school map. They play janken in a race to finish their map.
Dance the Intro Away: When the music stops, students stop dancing and greet each other using self-introduction phrases.
音楽を止まる時に生徒は踊り止って相手に自己紹介します。
Daruma Mr. Wolf: While practicing various 'how are you' responses, students travel from one side of the room to the other, without being eaten by the wolf.
狼が食べられないで生徒は"How are you?" の挨拶を練習しながら教室の反対側に行きます。
Daytona: Students race in circle groups to see how fast they can introduce themselves to each other.
Dice Numbers: Students try to guess the correct number on dice.
Dicey Months: Two teams line up side by side and call out the month corresponding to the numbers on the dice.
Directed Animal: Students help their ‘blind’ partner draw various animals.
生徒達がお互いに指導を使って絵を描くに教えるゲームです。
Doctor Dodgeball: Students play Japanese dodgeball in a civil manner by destroying each other with kind words.
生徒は種類言葉を練習しながら優しく日本のドッジボールをします。
Do Freeze: Students walk around and suddenly 'freeze' when the music stops.
音楽を流しながら生徒達は歩いていて、音楽が止まると、生徒達も動かないことです。
Dot-to-Dot: Students listen to the teacher call out random numbers between 1-20 or 1-100 to complete a dot-to-dot handout(s).
Drawing Dash: You show 'drawers' a secret flashcard. They draw it, and their team guesses. How many can they guess in one minute?
Draw the Object: Students practice drawing pictures based upon the preposition given them.
生徒は与えられた前置詞に基づいて絵を描く練習をします。
Dr. Bacon!:
The object of Steal the Bacon is take the "bacon" back to your own side without being caught. This version is also used to practice health. このゲームの目標は、"bacon"を相手チームに奪われないように、自分のチームのサイドに持ってくることです。このバージョンはhealth(健康)について練習する時にも使えます。
Dr. Doctor!: Students play a doctor/patient game, naming the body part where they are hurt, and bandaging it with toilet paper. Works well with teaching about body parts and feelings.
生徒は医者/患者のゲームをします。生徒が怪我をして、トイレットペーパーで包帯をしている部位の名称を言います。体の部位の名称と感情表現について教えるのに効果的です。
Easter Egg Hunter: In this Easter activity students learn to use prepositions and classroom objects to find Easter Eggs.
England Time: To find out what time it is in the nine countries listed. (This game is linked to the JHS 1st year game page).
生徒はじゃんけんをして、いろいろな国の時間を調べます。
Erase the Phonic: This is a fast-paced game where the students listen, write and then erase.
生徒が発音を聞いて瞬時に聞き取り、それを書いたり消したりするというゲームです。
Eto: Eto means umm. When Japanese think outloud, they say this phrase a lot. Students race to recall alphabet letters randomly written on the chalkboard.
「えーと」は、umm を意味します。日本人は声を出して考えるとき、この表現をよく使います。生徒は、黒板に無作為に書かれたアルファベットの文字を競争して思い出します。
Family Tree: This is a fill-in-the-missing-blanks race game.
Family Shapes: Students draw and cutout shapes according to the ALT’s directions to make family dolls.
家族の人形を作るためにALTの指示によって生徒は形を描きに切ります。
Famous Concentration: Students match a famous person with the thing the famous person likes.
Famous Intros : By using a Japanese person the students know, students learn how to introduce themselves in simple English.
生徒が知っている日本の有名人を使って、簡単な英語での自己紹介の仕方を習います。
Fast Touch!: Students race to be the fastest to touch the body part explained by the ALT.
生徒は、ALTによって説明されるボディパーツ(体の部位)に最も速く触れられるように競争します。
Farm: Students practice saying various animals and colors by placing them on a giant farm.
黒板に大きい農場の絵をつけて、生徒はいろいろな動物と色の単語を話し練習します。
Finding Nemo: Students ask a series of, "Do you like ~ ?" questions in hopes to discover their partner’s character card.
生徒たちは、相手のキャラクターをわかるように「~が好きですか」(英語で)というの質問して。
First Letter Phonics: Students play Karuta to help them understand the way letters work.
Five-by-Five: Teams receive points based upon their ability to answer questions on a 5-by-5 grid.
各チームは、5×5の25ますの目を利用した問題に答えられたら得点をもらえます。
Flashcard Police : An engaging strategy for practicing tedious memorization. An alternative to the “read-and-repeat”, it works best with younger students but can be altered for older students.
単語の暗記を練習するための戦略です。「読み取りおよび繰り返す」の代わり、それはより若い生徒と最良にゲームをしますが、年上の生徒のために変更することができます。
Food Buzz: Students act as cashiers by adding up the prices of two food items.
Food Wheel: Students make a food wheel to help them become familiar with the word shape for foods.
食べ物の英語形によく親しむために「食べ物ぐるま」という物を作ります。
Four Corners: Inside various squares around the classroom are the 'target vocabulary' words. Students choose a square to stand in and listen to see if it's the English word the teacher calls out.
教室内の4隅に「target vocabulary」単語を割り当てます。生徒は4隅の中から好きな場所を選んで立ち、その場所に割り当てられた言葉が先生の言う言葉かどうかを聞き分けます。
Freeze Tag: Students play a variation of tag where a freeze option is used to practice polite language.
丁寧な言語を勉強すれる場合、生徒は、いろいろなタグのゲームをします。
Fruity Collection: Students walk around and exchange the picture cards with other students, with the goal of collecting as many fruits they like and to give away the fruits that they don't like. 生徒は歩き回って好きな果物のカードを交換で出来るまでに集めます。好きじゃないカードを他の生徒にあげてみます。
Gestures: Students practice listening and speaking ‘good morning, good afternoon, good evening and good night,’ through the use of repetition and charades.
手ぶりで表し、単語を繰り返しながら生徒は"good morning, good afternoon, good evening とgood night"の言葉でリスニングとスピッキングを練習します。
Get It: Students listen for their card to be called and rush to collect toys.
生徒は自分のカードが呼ばれたら、急いでおもちゃを取りに行きます。
Ghost Leg: "Ghost Leg" means amida kuji in Japanese. However, the roots come from China. The Chinese use it as a method of lottery designed to create random pairings between two sets of things. While pachinko remains Japan's pasttime, gambling isn't encouraged in the English classroom, so I've turned this game into a bingo-type activity for students to practice writing upper/lowercase alphabet letters.
"Ghost Leg"とは日本語で“あみだくじ”という意味です。もともとは中国から伝わったもので、宝くじのようなやりかたでペアを作るために使われていました。ただ英語の授業ではギャンブルはおススメできないので、ビンゴを使ってアルファベットの大文字・小文字を書く練習として使います。
Go Fish!: Students walk around playing Janken and asking for target vocabulary cards.
生徒はじゃんけんをしながら、target vocabulary(ターゲットになる語彙)カードを求めて歩き回ります。
Grabbing Guess: Students guess how many objects you have in your hand or a box.
生徒達はALTが手の中にまたは箱の中にいくつかのものを持ってるか推測する。
Hide Billy: Sending a student into the hall, students are quizzed on various articles of clothing.
生徒は教室の外に行って服ことをテストします。
Homemade Telephone: Students learn how to make telephones and practice greetings.
生徒は挨拶を練習して電話を作ります。
Honeycomb Bees: Students compete against each other to name the flashcards and try to link their bees together.
フラッシュカードを指定し、生徒はグループの蜂を繋げるように互いと競争します。
Hot & Cold: Students guide their team members around the classroom in order to have them touch a previously chosen object.
生徒は他の生徒に教室に前に決めた物の所に連れて行きます。
Hot Potato: Students pass an object around while listening to music. When the music stops, the student holding the object says a target vocabulary.
生徒は輪になって座り、音楽を聞いている間、品物(hot potato)を回します。音楽が止まったとき、その品物(hot potato)を持っている生徒はtarget vocabulary(ターゲットになる語彙)を言います。
Hot Seat: Students learn to familiarise themselves with numbers running to sit in the correct chair!
生徒は正しい椅子を座り番号についての慣例を詳しく知ります。
How Do You Say: Students play the snakes and ladders game, aiming to be the first to finish in their group.
生徒はグループの中で最初に終了するつもりで、すごろくのゲームをします。
Huggies: Students form numbered groups based upon the number they are given.
生徒たちはALTの言った数字に応じてその何人の組を作る。
Hullabaloo: Students touch target vocabulary cards that match categories the ALT calls out. The group standing on the exact card the ALT calls out is the winner of that round!
International Weather: Students search out various countries posted throughout the classroom and say its weather.
生徒は教室にいろいろな国を探して国の天気を言います。
I Spy: Children play a simplified version of "I Spy" while reviewing colours.
I Want to: In this guessing game, players take on the role of iron-fisted teacher and restless students! This game is a good way to practice the construction "I WANT TO" + [verb]. 生徒は厳密な「先生」と不安な「生徒」の役割を果たすという推測ゲームです。このゲームは「私は~をしたい」という文法を習うことが一番よい方法です。
Janken: Janken is your standard Paper, Rock, Scissor game, also known as Roshambo.
じゃんけんはよく知られている、「紙、石、はさみ」のゲームです。また、Roshamboとして知られています。生徒はじゃんけんをしながら歩き回ります。勝った人はターゲットボキャブラリーを言います。
Janken Pile-up: Students work in lunch group teams to collect as many cards as possible in a given time.
Job Fair Janken: No matter how old or cool they get, students love to play Janken! They carry around cards with various jobs on them and try to create a full set using Janken and, of course, English.
どんなに年齢が上がっても思慮深くなっても、生徒はじゃんけんが大好きです。生徒はいろいろな職業が書かれたカードを持って歩き、じゃんけんして1セットのカードを全部集めます。もちろん英語を使って。
J-Style Fast Food: Students practice eating at a Japanese-style fast food restaurant.
生徒は、和風ファーストフードレストランで食事をする状況を想定して練習します。
Juicy Sabotage: Get the kids to create their own juice combinations, in a race to serve it first.
独自の組み合わせでジュースを作り出して、早くそれをもてなす競争です。
Jump!: The ALT says a number and the students must jump that many times.
生徒たちはALTの言った数字に応じてジャンプする。
Karuta: A game in which the teacher says a word or phrase and students race to slap the correct card.
先生が単語またはフレーズを言い、生徒が正しいカードを競争して取るゲーム。
King Kong Karuta: In this chaotic but riveting game involving simultaneous tables of Karuta, students have the chance to become King-Kong and accrue a ton of points for their team.
混沌としていますが、カルタ取りを同時に行うのでゲームに釘付けになります。生徒はKing Kongになるとたくさんポイントをもらえます。
Leg Race: This is a listening game where students race through a barrage of legs based upon the number called.
これは、生徒たちが二人組みで座って、ALTの言った数字によって足の競争するというのゲーム。
Let's Make a Bet: This is a simple gambling game.
Like Interviews: Students wander around the classroom asking each other "Do you like ~ " questions, while filling out a worksheet.
生徒たちは教室を歩きまわして、互いに・相手に「~好きですか」を聞きながら、練習長を記入する。
Luck Time: A dice game.
Lucky: Students stand on 'lucky' vocab spots and hope their spot isn't called out.
生徒は“Lucky"という言葉の場所に立ちます。そこで、自分のカードが呼ばれないようにお祈りします。
Magnetic Parts: Students practice listening to various body parts by correctly forming the correct combination.
生徒は、体のいろいろなパーツを正しく組合せることによって、それらが英語ではどのように言われるのか、聞く練習をします。
Make-Believe Doll Chain: Students draw and cutout shapes according to the ALT’s directions to make family dolls.
生徒は紙人形に家族を作ります。
Man, Gun, Wolf: A variation of Rock, Paper, Scissors using a different name.
Mario & Luigi: This easily adaptable game turns your usual boring classroom into one giant Super Mario video game while having the class work together to clear levels.
この簡単に応用できるゲームで、レベルをクリアするために全員で協力させることにより、通常の学級を巨大なスーパーマリオビデオゲームの世界に変えることができます。
Mask Creating: Students make Halloween masks while learning face parts and Halloween phrases.
生徒たちはハローウインの仮面を作りながら、顔部分の名前とハローうインを習う。
Menko: Menko a Japanese traditional children's game. Students try and flip over cards and then practice the target vocabulary.
Monkey Time: To teach the hours (eg. One O'clock, two o'clock, etc.) and review animals.
時間を教えて動物の単語を復習ためにこのゲームをします。
Monster Drawing: Students use their knowledge of English colors, numbers, body parts, and shapes (optional) to draw a monster based upon the ALT's description.
生徒たちは自分の英語の色や数字や体部分や形などの知的でALTの説明によってモンスターを描く。
Mosquito: Shoot down mosquitos and absorb language in this engaging game of marksmenship.
おもしろい射撃のゲームでは蚊を撃ち殺して言語を吸収します。
Mr. Bump: Blindfolded students being guided through an obstacle course listen to their partner's directions to avoid dangerous desks.
目隠しされた生徒はパートナーから道案内を聞いて障害を越える。
Musical Meishi: Meishi means business card. Students use a business card to introduce themselves to each other.
生徒は名刺を使い相手に自己紹介します。
Mysterious Animals: Students walk around with an unknown animal card on their back. Their friends help unravel the mystery through the use of animal sounds.
背中に置いたカードがある生徒は歩き回ります。友達は動物の鳴き声の使用を通じて謎を解くのを支援します。
Neighborhood Race: Blindfolded kids are guided by their teammates through a map to find a place. This game uses the directions: right, left, up, down, back and stop.
目隠している生徒はグループに近所を案内されて目標に届きます。このゲームは「右」(right)、「左」(left)、「上」(up)、「下」(down)、「後ろに」(back)「前に」(right)を使います。
Next Number?: After saying their own number, students decide and call out the next number.
自分の数字を言ったら、ほかの数字を呼び出す。
Not 21!: Students practice saying numbers 1-21 in this nail-biting counting game.
この興奮して数えるゲームで生徒達は1-21の数字の言い方を練習する。
Number Olympics: This is a set of four games being played at the same time and with all students participating at the same time while practicing the four parts of learning.
聴書読言四つの技を練習ゲーム。生徒達は組み四つを作って別な活動四つを一つ一つで同時にする。
Oh My King: Students study action verbs and practice numbers 11-19 (or whichever numbers they have troubles with). Students become "the king" or "the slave" and either say the action verbs or do the actions.
生徒は動詞と数字11-19(または生徒は覚えにくい数字)を勉強します。生徒は「お様」または「けらい」になって動詞の単語、または動作をしなければなりません。
Oh No Bingo!: A tactical bingo game where bingo is bad. Students practice speaking as well as listening.
Oh No! Origami: Students answer questions or get folded.
Original Curry: Students play Janken to find ingredients for their homemade curry recipe.
生徒は自家製のカレーの材料を探すとジャンケンします。
Original Juice: Students decide on a recipe then go shopping for ingredients to make their very own 'original juice.'
オリジナルのジュースを作るために生徒はレシピを決めるから材料を買いに行きます。
Othello: This activity uses the Othello board game to practice various topics.
Othelloに基礎したゲームでは代名詞と所有各詞のことを紹介か復習します。
PacMania: While trying to avoid the evil teacher PacMan, this multi-topic adaptable game consists of students maneuvering PacMen around a chalkboard size PacMan game board trying to touch power pellets to collect points.
私の学校にとってこのいろいろなトピックを使えられるゲームは一番人気です。有害なゴーストを回避するために生徒はゲームボードのまわりにPacManに動かせます。
Pairs Janken Snake: This game helps students practice vocabulary or English sentences. It is a general game that can be used for ES or JHS lessons.
Paper-Turkey Making: Students learn how to make a turkey with construction papers while they learn or review shapes and/or body parts.
生徒は、それらが形または身体部分を学習するか調査する一方、色画用紙で七面鳥を作る方法を学習します。
Pet Rock: Practice animal vocabulary while designing a pet rock.
Pico Number Relay: Students compete against each other on a relay race while saying the numbers in order and hitting the numbers with a pico hammer.
生徒は順番に番号を言いながらピコピコハンマーで打ってリレー競走に参加します。
Pilot: Students make paper airplanes and practice hitting targets based upon the target vocabulary.
生徒は紙飛行機を作り、target vocabularyの的を狙い撃ちします。
Pin the Shippo: Shippo means tail. Students pin the tail on the donkey using directions.
Shippoは、「しっぽ」を意味します。生徒は、“directions.”(方向)の言葉を用いてしっぽをロバにピンでとめます。
Pizza Please!: Students take turns working and ordering a pizza from Pizza Hut. In addition to choosing their favorite toppings for their pizza, they also learn how to use the word 'and'.
生徒は交代でピザハットからのピザを動かし注文します。さらに、ピザのため好きなトッピングを選ぶと 'and' というの使用する方法を練習します。
Playing Your Cards Right: Students practice saying numbers based upon flipping an unknown card.
生徒達はトランプのカードを回転して数字の言い方を練習する。
Pop Time: Students play the Telephone Game to practice time.
伝言ゲームをしながら時間について勉強します。
Popularity Contest: Students choose between various popular characters to slowly whittle down which is the most popular.
Preposition Mastermind: Students form prepositional sentences in hopes of guessing the 'secret sentence'.
Price Is Right, The: Like the American TV game show, students guess the prices of toys from the ALT's country.
アメリカのテレビ番組のように、生徒たちはALT国のおもちゃの値段を推測する。
Race For Time: Students race to put the right time on the clock.
Ready for Speech: Make public speaking and introductions fun.
演説することと自己紹介することを楽しくてします。
Red Shingo, Green Shingo: Shingo means stoplight. Trying for the ultimate goal of touching the oni (the person that's "it"), students race across the classroom listening to various instructions shouted out by the ALT.
生徒はゲームを楽しくしながらリスニングとスピーキングを練習します。生徒も番号を練習し単語の理解を示します。
Robot, The: The students give a robot commands and you (the robot) act them out. A lot of fun!
生徒がロボットに命令し、あなた(ロボット)が遠く離れているところで動きます。すごく楽しいです!
Safe Zone: This is a kind of tag where players try to escape to the safe areas before they are tagged.
生徒は鬼が捕まえる前に安全な所に逃げると言うゲームです。
Same Word: Students try not to say the same word as you.
Sazae's Family: Students race to choose the correct family member based upon questions asked by the ALT.
ALTが質問により生徒は正しい家族員を選びます。
School Layout: Students aim to place all the objects in the correct rooms in the ‘school’.
生徒は、「学校」の部屋に、すべての品物を適切に配置することを目指します。
Secret Santa: Students become Secret Santas by drawing presents and making Christmas cards.
Senaka Me!: Senaka is Japanese for the center portion of a person's back. Students try to guess various letter written on their back by their teammates'.
背中は人の体の後ろの中央部を示す日本語です。生徒は、チームメイトが背中に書いたいろいろな文字を当ててみます。
Seven Steps Song: Students practice any set of vocabulary using Japan's popular 7 Steps song.
生徒は日本の7Steps 歌でいろんな単語をいれて練習をします。
Shake the Blind: Students give directions to their blindfolded partner, only with a twist. They guide them to other students and have them shake hands and introduce themselves in English.
一人生徒は目隠しを着てパートナーは行き方を教えます。目隠し人は別の目隠し人に英語で自己紹介をしたい。
Shapely Animals: Students draw animals using the shapes they are taught. This is a very easy and basic activity, which teaches kids to recognize shapes in animals.
生徒は教えた形で動物の絵を描く。
Shingo or Jail: Students become cars and drive around a designated track following traffic directions.
生徒は車になると指定された道に運転します。
Shinka: Shinka means Evolution. Students meet, greet and play Janken while moving up an evolutionary ladder practicing any target vocabulary.
Shinka とは、「進化」を意味します。目標語彙を練習しながら、生徒は出会った相手とあいさつして、じゃんけんし、進化していきます。
Shopping Spree: Students practice buying items in a store while practicing store purchasing vocabulary.
生徒は買い物をするときに使う単語を練習しながら買い物をします。
Simon Says: A game in which students perform actions according to the teacher's commands, but only if the command is followed by the phrase, "Simon says."
先生が"Simon says"と言う命令をするにとって生徒は動作をします。
Simple Baseball: Students try to answer flashcard vocabulary first in hopes to go around the bases and score a point for their team.
Slap My Hand: Students practice saying 'months' or 'days' while trying to not get knocked out of the game.
Slash: Students cross off letters on their alphabet worksheet based upon the roll of the dice.
生徒は、さいころを転がすことで、ワークシートに書かれているアルファベット文字を削除します。
Snakes & Ladders: In this exciting climb-to-the-top game, students climb up or slide down based upon the square they land on.
この面白いゲームでは生徒が着いたスペースによってい進むか後ろに行くかをします。
Snowflake Making: This activity teaches students how to make paper snowflakes.
このアクティビティーは生徒に雪片紙を作り教えます。
Soccer Jerseys: Students design a soccer shirt using 2-3 colors, then ask their friends what color their shirt is.
Sound Differentation: This game is for differentiating between two sounds. Particularly, the consonant sounds that are difficult for Japanese people to hear: R/L, B/V, M/N, J/Z, F/H, etc.
このゲームは二つの音の区別のために。とくに日本人の聞きにくいの子音:R/L, B/V, M/N, J/Z, F/H等。
Speed Vowels Tournament: This is a fast game for vowel sound differentation.
この早いゲームは母音の区別のために。
Spin the Bottle: Students spin a bottle to review words or grammar.
文法や単語を覚えるためにペットボトルが回しています。
Star Wars Jedi Duel: Adorned with Star Wars character masks, students are guided around the classroom trying to extirpate other teams' saber-wielding opponents by listening to their teammate's directions.
スター・ウォーズに登場人物のマスクをかけて生徒は他の生徒をサーベルで絶滅します。
Starting Destination: Practice names of different countries and the target grammar. "Where are you from?" "I`m from _________." このゲームは生徒が英文法を練習しながら色々な国の名前を繰り替えて言います。英文法は「あなたはどこから来ましたか?」と「私はどこ・どこからです」ということです。
Sum It Up: Students turn over cards and say the number which they turn over and their sum OR product.
Takara-mono: Takara-mono means prized possession or treasure. Students search for their own takara-mono by greeting other students and asking, "Do you have ~ ?"
生徒は自分の宝物を探すために他の生徒に “Do you have~ ?”を挨拶し聞きます。
Take-away: While the students aren't looking, remove various objects and have the students guess the removed item.
学校に関係物を始めて。。。ホッチキスやテープや鉛筆など~ 生徒は見えない時にいくつかの学校に関係物を取り去る、それから生徒が欠けている物を言います。
Takeda's Treasure: Students become ninjas in search of Shingen Takeda's lost treasure, using English along the way to move forward on the gameboard and defeat monsters!
生徒は忍者になって「たけだしんげん」の財宝を探します。英語で化け物を負かしてゲームボードで進みます。
Tanbo: Tanbo means rice field, not to be confused with Tonbo, which means dragonfly. Students move through different sections of the tanbo saying different things they like.
生徒たちは田んぼのいろいろの部分を動き回るすきなことを言う。
The Hammer Race
Try to repeat words in English with out repeating the same word.
Thumb War: Students practice numbers from 1-10 or 10-100 using a thumb war.
Time Trials: Students practice alphabetizing the alphabet.
生徒はアルファベットの文字を順番に並べる練習をします。
Tokuten: Tokuten (得点) means 'score'. Students combine colors and animals to compete in a hidden points game.
Toss!: Students race to catch a ball based upon a color given.
色を言うによって生徒はボールを走って捕まえる。
Touch Command: Students play janken with each other and the winner gives the command ("touch your__") according to their body card. The other student has to do as s/he is told or s/he has to sit down.
Touch Me If You Can!: Students touch objects in the classroom based upon what color is called out. This is a good warm-up activity.
いいウォーミングアップの活動です。言う色によって生徒は教室に物を触ります。
TPR True/False: Students run to true/false sections of the room based upon whether they believe the ALT's statements.
生徒はALTが言ったことを信じるかどうかtrue (○)かFalse (X)の教室の地域に走っていきます。
Twister: Students try to twist their bodies/limbs into various pretzel shapes to correspond to the ALTs instructions.
生徒は、ALT指示にとって自分の身体/四肢をよって様々なプレッツェル形を作ろうとします。
Uno Scramble: Students win points for their team or themselves by collecting various numbered cards (1-10) called by the ALT.
生徒は自分自身やチームのために数のカード(1-10)を集めてポイントをもらいます。
Uno Time: Students enjoy playing Uno with a set of time cards.
時間のカードで生徒はUNOというゲームを楽しくします。
Uso!: Uso means lie. Students choose objects they don't like and try to make their partner believe they do like it.
生徒たちは嫌いなものを選んで相手に好きなことだと考えさせる。
V-Compliments: Create Valentine's Day cards and review adjectives by making Valentine's compliments.
Volleyball: Review words while playing volleyball.
バレーをしながら英単語を復習します。
Wearing Colors
The ALT asks if students are wearing a certain color. If students are wearing that color, they must point to the clothing with that color on it.
ALTは生徒にある色の服を着ていることを聞きます。着てれば自分の合っているところに指さします。
Weather Chat
To complete a weather map of Japan students interview each other.
Weather Forecast: Children predict next week's weather by completing a weather forecast worksheet.
生徒は天気予報ワークシートの完成により来週の天気を予言します。
Weather with Calvin: Students ask one another, "How's the weather," and then draw the weather accordingly into the squares of their worksheet.
生徒は互いに 「How's the weather?」 を尋ねる。 その後、Calvin & Hobbe'sの天気ワークシートの正方形にそれを天気を描きます。
Week Time Race: Each student in turn says one day of the week in order. The class races to beat their time.
生徒は順番に1つの週の日を言います。クラスは自分の取った時間の記録を破るようにします。
We Will Rock You: A rhythm game to practice days of the week.
曜日の練習用リズムゲーム。
What & Where?: This game is similar to Go Fish!, except a little more advanced. Students learn how to ask what and where questions while practicing animal and country names.
このゲームは、少し発展的ですが、「Go Fish!」 に似ています。生徒は動物や国の名前を練習しながら、what やwhere を使って尋ねる方法を学びます。
What Day Is It: This is a simple fun game for practicing days of the week.
曜日の練習の為の簡単な楽しいゲームです。
What's in My Pockets?: Students try to guess the objects in your pockets.
サプライズ!先生のポケット中の物を推測しようとします。
What's in the Box?: Students work in teams to guess a variety of objects or flashcards in a hidden box.
生徒がチームで箱に入れる物かフラッシュカードを当てます。
What Time is it, Mr. Wolf?: This game is exactly like the 'Red Light, Green Light' game. Students practice asking the time and listening to the ALT count while trying to cross the room.
このゲームは「赤・青信号」ゲームに似ています。生徒は時間とALTの答えを聞きながら教室に通ります。
When is your Birthday?: Students wander around the class asking each other when their birthday is.
生徒は教室内を歩き回って、いつが相手の誕生月かをお互いに聞きあうゲームです。
Where is it?: Students try to guess the location of an object. 生徒は物の場所に推測してみます。
Who is it: Students draw various characters and the students guess the character by their clothing.
Who's Talking: One student has to guess who's conversing with the ALT.
World Race: Students practice speaking English and countries' name while they move around the world.
Your Monkey: In this game, students secretly draw pictures on cards and try to guess the artist of each card. Students learn to understand, ask, and respond to simple questions of ownership/possession.
Zombies: Students become zombies to practice "I like ___.", "I like ___ too" and/or "I don`t like ___.
児童はゾンビになって "I like ___."と"I like ___ too" と "I don`t like ___の使い方を話し練習します。