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Elementary School All Games Action ABC Students learn alphabet letters while learning a distinguishable action alongside each letter. Animal Coloring Children color animals according to the ALT's instructions. Animals Go Wacko Students learn animal names, movements and sounds through this educationally fun tag game. Animal Jeopardy Students practice sayig various animals by choosing can't-be-seen cards from a Jeopardy-formatted chalkboard. Bear's Clothes Students listen to a story and must dress their bear in the appropriate clothing. Bingo A game in which students mark squares on a bingo card according to the target vocabulary spoken. Bluff Students practice lying while saying the months of the year. (This game is linked to the JHS 1st year activity page).
Body Alphabet Students form letters of the alphabet using their bodies. Body Builder Students learn how to recognize body parts by speaking and drawing the parts. Body Coloring Students color body parts of the giant and robot handouts according to the ALT's directions. Big/Small Concentration Students take turns trying to find matching alphabet letters. Boom Boom! Game Students raise/lower their hands based upon what you say versus your actions. Calendar Slam Students form sentences about the weather while racing through a monthly calendar board game. Candy Betting Students learn early in their lives to be gamblers with this Janken-playing candy-card betting game. Charades Gesture game relating to sports vocabulary. Christmas Card Creating This activity teaches students how to make English Christmas cards.
Circle Race Students verbally race in a circle to complete rounds by saying different things they like.
Clap the Halls with Katakana Students clap through various Christmas words in katakana-English versus real English to show help show the differences in pronunciation.
Clothes Race Students race to put on clothing according to the ALT's directions. This game is very physical and is perhaps best for more active classes. Coin Toss Students throw a coin onto an alphabet card then say the letter. Color the Animals This is a listening activity for the students to color pictures according to the ALT’s directions. Crazy Faces Students ask their friends, "How are you," and draw that particular expressive face on their face worksheet. Criss Cross Students race to answer questions in hopes of sitting down before their friends. Dance the Intro Away When the music stops, students stop dancing and greet each other using self-introduction phrases. Daruma Mr. Wolf While practicing various 'how are you' responses, students travel from one side of the room to the other, without being eaten by the wolf. Directed Animal Students help their ‘blind’ partner draw various animals. Doctor Dodgeball Students play Japanese dodgeball in a civil manner by destroying each other with kind words. Do Freeze Students walk around and suddenly 'freeze' when the music stops. Draw the Object Students practice drawing pictures based upon the preposition given them. The object of Steal the Bacon is take the "bacon" back to your own side without being caught. This version is also used to practice health. Dr. Doctor! Students play a doctor/patient game, naming the body part where they are hurt, and bandaging it with toilet paper. Works well with teaching about body parts and feelings. England Time To find out what time it is in the nine countries listed. (This game is linked to the JHS 1st year activity page). Eto Eto means umm. When Japanese think outloud, they say this phrase a lot. Students race to recall alphabet letters randomly written on the chalkboard. Family Shapes Students draw and cutout shapes according to the ALT’s directions to make family dolls. Farm Students walk around playing Janken and asking for target vocabulary cards. Fast Touch! Students race to be the fastest to touch the body part explained by the ALT. Finding Nemo Students ask a series of, "Do you like ~ ?" questions in hopes to discover their partner’s character card. Five-by-Five Teams receive points based upon their ability to answer questions on a 5-by-5 grid.
Flashcard Police An engaging strategy for practicing tedious memorization. An alternative to the “read-and-repeat”, it works best with younger students but can be altered for older students. Food Wheel Students make a food wheel to help them become familiar with the word shape for foods. Four Corners Inside various squares around the classroom are the 'target vocabulary' words. Students choose a square to stand in and listen to see if it's the English word the teacher calls out. Freeze Tag Students play a variation of tag where a freeze option is used to practice polite language. Gestures Students practice listening and speaking ‘good morning, good afternoon, good evening and good night,’ through the use of repetition and charades.
Go Fish! Students walk around playing Janken and asking for target vocabulary cards. Grabbing Guess Students guess how many objects you have in your hand or a box. Homemade Telephone Students learn how to make telephones and practice greetings. Honeycomb Bees Students compete against each other to name the flashcards and try to link their bees together.
Hot Potato Students pass an object around while listening to music. When the music stops, the student holding the object says a target vocabulary.
Hot Seat Students learn to familiarise themselves with numbers running to sit in the correct chair!
Hide Billy Sending a student into the hall, students are quizzed on various articles of clothing. Hot & Cold Students guide their team members around the classroom in order to have them touch a previously chosen object. Huggies Students form numbered groups based upon the number they are given. International Weather Students search out various countries posted throughout the classroom and say its weather. Janken Janken is your standard Paper, Rock, Scissor game, also known as Roshambo.
Job Fair Janken No matter how old or cool they get, students love to play Janken! They carry around cards with various jobs on them and try to create a full set using Janken and, of course, English.
J-Style Fast Food Students practice eating at a Japanese-style fast food restaurant. Juicy Sabotage Get the kids to create their own juice combinations, in a race to serve it first. Jump!
The ALT says a number and the students must jump that many times.
Karuta A game in which the teacher says a word or phrase and students race to slap the correct card. King Kong Karuta In this chaotic but riveting game involving simultaneous tables of Karuta, students have the chance to become King-Kong and accrue a ton of points for their team.
Leg Race This is a listening game where students race through a barrage of legs based upon the number called. Like Interviews Students wander around the classroom asking each other "Do you like ~ " questions, while filling out a worksheet. Lucky Students stand on 'lucky' vocab spots and hope their spot isn't called out. Magnetic Parts Students practice listening to various body parts by correctly forming the correct combination. Make-Believe Doll Chain Students draw and cutout shapes according to the ALT’s directions to make family dolls. Mario & Luigi This easily adaptable game turns your usual boring classroom into one giant Super Mario video game while having the class work together to clear levels. Mask Creating Students make Halloween masks while learning face parts and Halloween phrases. Monster Drawing Students use their knowledge of English colors, numbers, body parts, and shapes (optional) to draw a monster based upon the ALT's description. Mr. Bump Blindfolded students being guided through an obstacle course listen to their partner's directions to avoid dangerous desks. Musical Meishi Meishi means business card. Students use a business card to introduce themselves to each other.
Mysterious Animals Students walk around with an unknown animal card on their back. Their friends help unravel the mystery through the use of animal sounds. Next Number? After saying their own number, students decide and call out the next number.
Not 21! Students practice saying numbers 1-21 in this nail-biting counting game.
Number Olympics This is a set of four games being played at the same time and with all students participating at the same time while practicing the four parts of learning. Oh My King Students study action verbs and practice numbers 11-19 (or whichever numbers they have troubles with). Students become "the king" or "the slave" and either say the action verbs or do the actions. Othello This is a grid-game based on Othello which introduces or reviews pronouns and possessives. Original Curry Students play Janken to find ingredients for their homemade curry recipe. Original Juice Students decide on a recipe then go shopping for ingredients to make their very own 'original juice.' PacMania While trying to avoid the evil teacher PacMan, this multi-topic adaptable game consists of students maneuvering PacMen around a chalkboard size PacMan game board trying to touch power pellets to collect points.
Pair Race Students race with the person beside them to say English words. Paper-Turkey Making Students learn how to make a turkey with construction papers while they learn or review shapes and/or body parts.
Pico Number Relay Students compete against each other on a relay race while saying the numbers in order and hitting the numbers with a pico hammer. Pilot Students make paper airplanes and practice hitting targets based upon the target vocabulary.
Pin the Shippo Shippo means tail. Students pin the tail on the donkey using directions.
Pizza Please! Students take turns working and ordering a pizza from Pizza Hut. In addition to choosing their favorite toppings for their pizza, they also learn how to use the word 'and'.
Playing Your Cards Right Students practice saying numbers based upon flipping an unknown card.
Price Is Right, The Like the American TV game show, students guess the prices of toys from the ALT's country. Ready for Speech Make public speaking and introductions fun. Red Shingo, Green Shingo Shingo means stoplight. Trying for the ultimate goal of touching the oni (the person that's "it"), students race across the classroom listening to various instructions shouted out by the ALT. Robot, The The students give a robot commands and you (the robot) act them out. A lot of fun! Safe Zone This is a kind of tag where players try to escape to the safe areas before they are tagged. Starting Destination Practice names of different countries and the target grammar. "Where are you from?" "I`m from _________." Twister Students try to twist their bodies/limbs into various pretzel shapes to correspond to the ALTs instructions. Sazae's Family Students race to choose the correct family member based upon questions asked by the ALT. School Layout Students aim to place all the objects in the correct rooms in the ‘school’.
Senaka Me! Senaka is Japanese for the center portion of a person's back. Students try to guess various letter written on their back by their teammates'. Shapely Animals Students draw animals using the shapes they are taught. This is a very easy and basic activity, which teaches kids to recognize shapes in animals. Shingo or Jail Students become cars and drive around a designated track following traffic directions. Shinka Shinka means evolution. Students meet, greet and play Janken while moving up an evolutionary ladder practicing any target vocabulary. Shopping Spree Students practice buying items in a store while practicing store purchasing vocabulary. Simon Says A game in which students perform actions according to the teacher's commands, but only if the command is followed by the phrase, "Simon says." Slash Students cross off letters on their alphabet worksheet based upon the roll of the dice. Snakes & Ladders Students play the snakes and ladders game, aiming to be the first to finish in their group. Snowflake Making This activity teaches students how to make paper snowflakes. Spin the Bottle Students spin a bottle to review words or grammar. Star Wars Jedi Duel Adorned with Star Wars character masks, students are guided around the classroom trying to extirpate other teams' saber-wielding opponents by listening to their teammate's directions. Takara-mono Takara-mono means prized possession or treasure. Students search for their own takara-mono by greeting other students and asking, "Do you have ~ ?" Take-away Concentration While the students aren't looking, remove various objects and have the students guess the removed item. Tanbo Tanbo means rice field, not to be confused with Tonbo, which means dragonfly. Students move through different sections of the tanbo saying different things they like. TPR True/False Students run to true/false sections of the room based upon whether they believe the ALT's statements. Time Trials Students practice alphabetizing the alphabet. Toss! Students race to catch a ball based upon a color given. Touch Me If You Can! Students touch objects in the classroom based upon what color is called out. This is a good warm-up activity. Uno Scramble Students win points for their team or themselves by collecting various numbered cards (1-10) called by the ALT. Uno Time Students enjoy playing Uno with a set of time cards. Uso! Uso means lie. Students choose objects they don't like and try to make their partner believe they do like it.
Volleyball Review words while playing volleyball. Weather Forecast Children predict next week's weather by completing a weather forecast worksheet.
Weather with Calvin Students ask one another, "How's the weather," and then draw the weather accordingly into the squares of their worksheet.
What's In My Pockets? Students try to guess the objects in your pockets.
What's in the Box? Students work in teams to guess a variety of objects or flashcards in a hidden box. What Time Is It, Mr. Wolf? This game is exactly like the "Red Light, Green Light' game. Students practice asking the time and listening to the ALT count while trying to cross the room. What & Where? This game is similar to Go Fish!, except a little more advanced. Students learn how to ask what and where questions while practicing animal and country names. Where is it? Students try to guess the location of an object.
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