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Elem Topics    General Games                                                                                                                                                                                     日本語

 

General Games


Bingo
A game in which students mark squares on a bingo card according to the target vocabulary spoken.

 

Criss Cross 

Students race to answer questions in hopes of sitting down before their friends. (This game is linked to the JHS warmup page).

 

Five-by-Five

Teams receive points based upon their ability to answer questions on a 5-by-5 grid.

 

Flashcard Police

An engaging strategy for practicing tedious memorization. An alternative to the “read-and-repeat”, it works best with younger students but can be altered for older students.

 

Four Corners

Inside various squares around the classroom are the 'target vocabulary' words.  Students choose a square to stand in and listen to see if it's the English word the teacher calls out.

 

Go Fish!

Students walk around playing Janken and asking for target vocabulary cards.

 

Students compete against each other to name the flashcards and try to link their bees together.

 

Hot Potato

Students pass an object around while listening to music. When the music stops, the student holding the object says a target vocabulary.

 

Janken

Janken is your standard Paper, Rock, Scissor game, also known as Roshambo.

 

Karuta

A game in which the teacher says a word or phrase and students race to slap the correct card.


King Kong Karuta

In this chaotic but riveting game involving simultaneous tables of Karuta, students have the chance to become King-Kong and accrue a ton of points for their team.

 

Lucky

Students stand on 'lucky' vocab spots and hope their spot isn't called out.

 

Mario & Luigi

This easily adaptable game turns your usual boring classroom into one giant Super Mario video game while having the class work together to clear levels.

 

PacMania

While trying to avoid the evil teacher PacMan, this multi-topic adaptable game consists of students maneuvering PacMen around a chalkboard size PacMan game board trying to touch power pellets to collect points.

 

Pilot

Students make paper airplanes and practice hitting targets based upon the target vocabulary.

 

Red Shingo, Green Shingo

Shingo means stoplight.  Trying for the ultimate goal of touching the oni (the person that's "it"), students race across the classroom listening to various instructions shouted out by the ALT.

 

Safe Zone

This is a kind of tag where players try to escape to the safe areas before they are tagged.

 

Shinka

Shinka means evolution. Students meet, greet and play Janken while moving up an evolutionary ladder practicing any target vocabulary.

 

Simon Says

A game in which students perform actions according to the teacher's commands, but only if the command is followed by the phrase, "Simon says."

 

Spin the Bottle

Students spin a bottle to review words or grammar.

 

Twister

Students try to twist their bodies/limbs into various pretzel shapes to correspond to the ALTs instructions.

 

Volleyball

Review words while playing volleyball.