King Kong Karuta
In this chaotic but riveting game involving simultaneous tables of Karuta, students have the chance to become King-Kong and accrue a ton of points for their team.
Lucky
Students stand on 'lucky' vocab spots and hope their spot isn't called out.
Mario & Luigi This easily adaptable game turns your usual boring classroom into one giant Super Mario video game while having the class work together to clear levels.
PacMania
While trying to avoid the evil teacher PacMan, this multi-topic adaptable game consists of students maneuvering PacMen around a chalkboard size PacMan game board trying to touch power pellets to collect points.
Pilot
Students make paper airplanes and practice hitting targets based upon the target vocabulary.
Red Shingo, Green Shingo Shingo means stoplight. Trying for the ultimate goal of touching the oni (the person that's "it"), students race across the classroom listening to various instructions shouted out by the ALT.
Safe Zone
This is a kind of tag where players try to escape to the safe areas before they are tagged.
Shinka
Shinka means evolution. Students meet, greet and play Janken while moving up an evolutionary ladder practicing any target vocabulary.
Simon Says
A game in which students perform actions according to the teacher's commands, but only if the command is followed by the phrase, "Simon says."
Spin the Bottle
Students spin a bottle to review words or grammar.
Twister
Students try to twist their bodies/limbs into various pretzel shapes to correspond to the ALTs instructions.
Volleyball
Review words while playing volleyball.