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Bingo SUGGESTED TOPIC: General Game SUBMITTED BY: Elem ALT team / Sandy Dennis / Anonymous DATE ADDED: Oct 07, 2007 DATE ADDED: Dec 19, 2011 EDITED BY: Mooloo
é 10-15 min. |
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Brief Outline: A game in which students mark squares on a bingo card according to the target vocabulary spoken. Materials Needed: Detailed Explanation: Have each student fill in the bingo card with the target vocabulary being taught (numbers, letters, colors, time, etc). Students can even draw a picture of the word for the more complicated vocabulary. The ALT/HRT calls out a random selection from the vocabulary and the students mark an X or place a 1-yen coin over the picture. When a student has all but one square in a straight line (diagonal, horizontal or vertical), they yell, "Reach!" When the final square is marked, they say, "Bingo!" The game can be continued until a certain number of people have achieved bingos or until all of the vocabulary has been called a few times, then see who has the most bingos.
Variations: Change the winning bingo pattern to include various shapes. For example, the 'Poststamp' is the upper right four corner squares, and the 'Four Corners' are the squares in each of the four corners. Sandy's Occupations variation: The attachment includes a 9-square, 16-square board and various pictures of jobs. - Anonymous' Interview variation:
- First, review the vocabulary with the students. Since this is ES it will most likely be on topics such as fruits, feelings, sports, vegetables, etc.
- After making sure all the students know the vocabulary, teach them the question/answer pattern: "What [fruit/vegetable/sport] do you like?" and "I like [apples, carrots, soccer]." Review several times to make sure the students understand it, then pick out some random students and ask them one-by-one.
- Next, have students make a bingo board that is 5x5 (not included). Fill in one or more (or none) random spaces as "free" squares to make the next part shorter as needed.
- Now have the students all stand up, and ask different people the questions, and fill in the empty bingo squares based on the answers they receive. You can make them write it in English, romaji, draw a picture, etc. to take up more time.
- After they are done, either ask random students the target question one-by-one or simply shout out random vocabulary. The students will only mark one square with that vocab in it at a time. The first person to receive a bingo wins.
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| 手順: 指示された単語(数、文字、色、時間等の語彙)で、各々の生徒のビンゴカードを埋めさせる。複雑な語彙については絵を描かせてもいい。 ALTやHRTは語彙からランダムに選択し、その語彙を大声で言う。そして、生徒はその語彙があるマスに×を付けるか、絵の上に1円玉を置く。 生徒は、あと1ますで一つのライン(斜め、水平、垂直なライン、どのラインでもよい)のすべてのマスに×(または1円玉)が並ぶという時になったら「リーチ!」と言う。最終的に一つのラインのすべてのマスが埋まったら、「ビンゴ!」と言う。 適当な数の人々がビンゴになるまで、あるいは、語彙の全てが数回読み上げられるまで、ゲームは続けられる。そして、誰が最も早く、または多くビンゴするか見る。
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