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Mysterious Animals  
Submitted byElem ALT team 

Outline: Students walk around with an unknown animal card on their back.  Their friends help unravel the mystery through the use of animal sounds.
 
Teaching Suggestions:
  • For bigger classes, allow students only one guess before changing partners.

 

Procedure:
  1. After teaching animal names and sounds, stick a card on each student’s back and make sure the student does not know which animal it is.
  2. Students will walk around the classroom and find a partner.  Then they will look at each other's card.  Lastly, they will make noises or gestures according to whatever animal card is on their partner's back.  Students may mislead their partners by making different animals noises or gestures. 
  3. When a student guesses his/her unknown animal, teachers will take the card off of the student's back and give it to him/her.  Then teachers will stick another animal card on the student's back and the student continues the game.
  4. The student with the most animal cards win the game at the end of class. 

 

Variations:

  • The Fastest Star: the student who guesses his/her unknown animal first wins the game. This works best for smaller or competitive class.
  • The Evil Doer: Assign 1-2 students to be the evil doers, who would walk around classes just to mislead other students by giving false hints.  Set a time limit and students who guess their animals before time runs out are safe, however those who cannot accomplish the task either lose the game or become the next evil doers.

 

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