Safe Zone
Outline: Players try to escape to the safe areas before they are tagged.

Procedure:
After teaching the target vocabulary, affix vocabulary cards to the safe zone areas. This can be the walls of the classroom or even the orange cones in the gym.
Designate a 'safe zone' around each card using whatever is convenient – hula-hoops, mats, lines on the gym floor, etc.
The ALT is the first one to be 'it' (oni). The oni starts in the middle and everyone else spreads out around the room.
The oni calls out the word for one of the safe zones and the other players all have to try to escape to the matching safe zone before the oni tags them.
The oni can't enter the correct safe zone, but if players go to the incorrect zone, they are fair game.
Depend on the class size, teachers should decide how many "oni" there should be. Students who are tagged become the new onis.

Variations:
Time limit: Make a time limit for each round and keep playing calling off different safe zones until the time expires. Everyone who was tagged in the round becomes the oni in the next round. For this variation, keep playing until only a few non-onis are left.
Shark Attack: Students walk around doing gestures of various actions. When the teacher calls, "Shark Attack," they must escape to the safe areas before being eaten by the shark.
Harry Potter: This is like a jazzed up freeze tag game. Some students become Voldemorts and the rest are Harry Potters. The Voldemorts chase the Harry Potters and when they catch one, they put a spell on him by shouting a command, like "Jump!" The caught Potter must keep jumping until freed by another Harry Potter who asks, "What are you doing?"