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Elem Topics    General Games
   
Safe Zone                                                                                                        
 
Safe Zone
Submitted by: Elem ALT team
 
Outline: Players try to escape to the safe areas before they are tagged.
 
Procedure:
  1. After teaching the target vocabulary, affix vocabulary cards to the safe zone areas.  This can be the walls of the classroom or even the orange cones in the gym.
  2. Designate a 'safe zone' around each card using whatever is convenient – hula-hoops, mats, lines on the gym floor, etc.
  3. The ALT is the first one to be 'it' (oni).  The oni starts in the middle and everyone else spreads out around the room.
  4. The oni calls out the word for one of the safe zones and the other players all have to try to escape to the matching safe zone before the oni tags them.
  5. The oni can't enter the correct safe zone, but if players go to the incorrect zone, they are fair game.
  6. Depend on the class size, teachers should decide how many "oni" there should be.  Students who are tagged become the new onis.

 

Variations:

  • Time Limit: make a time limit for each round and keep playing calling off different safe zones until the time expires.  Everyone who was tagged in the round becomes the oni in the next round. For this variation, keep playing until only a few non-onis are left.
  • Shark Attack: students walk around doing gestures of various actions. When the teacher calls, "Shark Attack," they must escape to the safe areas before being eaten by the shark.
  • Harry Potter: this is like a jazzed up freeze tag game.  Some students become Voldemorts and the rest are Harry Potters. The Voldemorts chase the Harry Potters and when they catch one, they put a spell on him by shouting a command, like "Jump!"  The caught Potter must keep jumping until freed by another Harry Potter who asks, "What are you doing?"
  • Pirates: submitted by: Brent BadgerThis game is to practice countries' name.  Tell the students that you are a pirate. When they hear a country name, they all have to hide in the circle or the hula hoop that has that countries name attached to it. When they are in the hula hoop, they are safe from pirates. The students who don't fit into the circle or tagged will be pirates too.

 

Safe Zone
Translated by: Joyce P. Le
 
概要:  生徒は鬼が捕まえる前に安全な所に逃げると言うゲームです。
 
手順:
  1.  単語を教えてから単語のカードは安全な所の周りで貼る。教室の壁でもいいし体育館のオレンジの円錐に貼ってもいい。
  2. フラフープとかマットとか体育館の床のラインを使い、先生はカードの周りで安全な場所を決める。
  3. 最初にALTは鬼になる。鬼は間中に呼び始めると生徒が教室のいろいろな場所に逃げる。
  4. 鬼が単語が一つを呼ぶと生徒は鬼が捕まえないように言った所に行かなければならない。
  5. 鬼は正しい安全な所に入らないけれども生徒が間違い所に入ったら捕まえられる。
  6. 生徒の人数次第、何人の鬼を決めてください。そうすると、一番最初に捕まえた生徒は次に鬼になる。

変形:

  • タイム・リミット:時間を終るまでにいろいろな安全な所の単語をだんだん呼びます。誰かを捕まえれば、次に鬼になります。いくつかの生徒を残すまでに続けます。
  • Shark Attack:生徒はいろいろな動作をして歩きます。先生が「Shark Attack」を呼んだら生徒はサメが食べさせないように安全な所に逃げなければなりません。
  • Harry Potter: いくつかの生徒はVoldemortsになると他の人がHarry Potter。 VoldermortsはHarry Potterに追う。Harry Potterは捕まる時にVoldermortsは命令を呼ぶ魔法をかける。例えば“Jump"を命令を呼んだらそのHarry Potterは他のHarry Potterに助けられるまでに跳ぶ続ける。
  • Pirates: このゲームは国の名前を練習します。生徒に“海賊”になることを教えます。生徒は国の名前を聞くと国の名前カードを置いたフラフープに入らなくてはいけません。フラフープにいる生徒は安全になります。フラフープに入れなく、タッチをされる生徒は海賊になります。

  

This page was last modified on Wednesday, January 20, 2010 11:31:49 PM