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Elem Topics    Animals    Shapely Animals                                                                                                       
 
Shapely Animals
Submitted by: Matt Baumgartner    
Outline: Students draw animals using the shapes they are taught. This is a very easy and basic activity, which teaches students to recognize shapes in animals.
   
Procedure:
  1. After the students receive an A4 size piece of paper, their mission is to draw an animal using ONLY the shapes they learned that day.
  2. Give the students a time limit. This is a necessity; otherwise, they will spend the entire class period drawing the perfect mouse.

 

Teaching Suggestions:
  • This activity works great as a follow-up lesson to teaching animals.
  • Keep this activity between 5-10 minutes or students might become bored.

Variations:

  • Once all the students finish drawing, have the students show the rest of the class their animal and explain the shapes they used.
  • Race to see who can draw an animal using all the shapes learned.
  • Instead of animals, have the students draw cartoon characters, monsters, friends, family, famous people, etc.

 

Tips or Cautions:

  • Sometimes younger students have difficulty choosing an animal to draw. If this should happen, assign them an animal.

 

File Attachment/添付ファール:  none/ なし
 
Shapely Animals
Translated by: Matt Baumgartner  Edited by:

概要: 生徒は教えた形で動物の絵を描きます。
  

手順:

  1. 生徒に白紙を渡す。習った形しか使わないで、生徒は動物のような絵を描く。
  2. 生徒は何の動物を描くのを決める。タイムリミットは5分まで。それから、生徒は一人ずつ絵を見せて使った形ことを皆に教える
 
推薦を教えること:
  • このアクティビティーは動物についてアクティビティーに引き続き対処します。アクティビティーは5分内にすれば生徒がつまらなくならないと思います。

変形:

  • 全部の教えた形を描いて一番速い人が勝ちます。
  • 形を使い生徒が化け物とか名士や友達のどを描きます。

注意:

  • たびたび、生徒は自分でどんなに動物を描き決められないが生徒に動物を決めるのを助けます。