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ALL GAMES      

                                                              

ALL JHS GAMES 
 

 

FUN FACT: "As of 2009, Japan's population is 127,463,611."

 

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3 Cats: Students practice (or are introduced to) plural nouns by finding easy words in a word search, then reporting how many of each word they have found.

 

3rd Word: A listening and reading game where students pick out words from a dialogue by counting.

 

5W & H: Students practice asking and answering questions using the 5ws and H.

 

10 Questions: While asking yes/no questions, students must guess who you are within 10 questions.

 

12 Days of Christmas: Study and sing the 12 days of Christmas.

 

100 Yen Shop: Students guess which items are 100 yen or antiques.

 

$1,000,000 Vacation: Students plan how they will spend $1,000,000 by writing future tense sentences. 

 

A & The: Students fill in the gaps to confirm their understanding of in/definite articles.

 

ABC Dominoes: A simple ABC game where students match upper/lowercase domino letters.

 
Actionnaire: Students practice saying prepositional sentences and watch them come true right in front of their eyes.
 
Agree Writing Practice: Students practice writing why or why not they agree with certain controversial statements.
 
All-for-One, One-for-All: Students whisper English sentence, write it down and post it on the chalkboard.
 
All-In-One Activity: This activity will have the students read, write, speak and listen to one another in a ‘find your partner’ like activity.
 
Almost Mario Kart: A racing game inspired by Mario Kart where any group, no matter how badly they are losing, can start winning at any moment, which keeps all groups attentive. This game can be used with most grammer points. Practices primarily listening and writing.
 
Alphabet Mistakes: Guess what letters are not correct and fix them.
 
Alphativities: This pre-lesson activity actually includes three alphabet activities: fill-in-the-blank worksheet, alphabet bingo and a writing practice.
 
ALT Quiz: Students complete a multiple choice quiz about the ALT's favorite things. This is a great activity for your introduction lesson or as the final class to test how well the students know you.
 
ALT's Room: Students practice using prepositional phrases in speech by questioning the ALT/JTL about where they put certain object on a worksheet.
 
Am Signature Bingo: Students ask each other "Are you...?" questions and collect signatures.
 
Andy's Bedroom: Students listen to the teacher describe their bedroom and they must draw it.  Afterwards, they write sentences about what they've drawn.
 
Anime Days: The race to complete their worksheets in pairs or groups.
 
Another Snakes & Ladders: Students go around the board and answer questions to get up the ladders and avoid the snakes.
 
Answer Me Bingo: This is a group Jeopardy game mixed with a flavor of Bingo.
 
Anything to Eat: Students use Infinitive Verbs sentences to fill in a grid.
 
Are You Baikinman: Students practice the grammar "Are you... / Yes, I am / No, I'm not" whilst trying to find who is Baikinman and who are the spiders. Then in round 2, they try to guess who is from Africa and who is from America.
 
Are You Bingo: This is an interview game, with a Bingo twist.
 
Are You Crazy: Students wander around the classroom trying to find a curable doctor.
 
Are You Free On: Students are divided into two teams and ask each other if they are free on a day to do something.
 
Are You Guessing: This is a short (and hopefully fun) speaking activity that practices the grammar point "Are you ~ ?"
 
Are You Hideki: This activity consists of two smaller activities: guessing and interview game.
 
As Fun As No Bingos: Students practice listening and speaking while play the game bingo and yet aim at not getting bingos.
 
As Hungry as a Bear: Students complete a worksheet based upon matching adjectives with their corresponding nouns.
 
Ask and Seek: Students ask four questions to find their partner's identity. This is a good pairwork activity for 1st year students to review four different grammar points.
 
Asteroids: A dice rolling game to practice sentences with 'must' in them.
 
Attack 25 Halloween: This is a fun hands-on activity for students to practice using: "What's this?" and "This is ~." This game works great as a Halloween lesson.
 
Back to School: Students must guess the answer to questions about the ALT. They will try to get a bingo.
 
Back to School, Mr. Bean: Students watch an episode of Mr. Bean and use this as a way to access both culture and recent grammar points.
 
Back to the Future: Let's students review simple past tense whilst introducing simple future tense.
 
Baseball: In this base-stealing, English-ball hitting, lightening-fast answering game of baseball, students answer questions for a chance to run around the bases with the goal of reaching home plate.
 
Battleship: An exciting pair game where students try to hit their opponent's ships.
 
BB Fun: BB stands for Birthday Bingo. Students learn the basics for months and days in English.
 
Because Natto: Students take turns asking each other why they have various things in certain locations.
 
Because You Loved Me: Using Celine Dion’s love song, students play bingo listening for past tense verbs in the song.
 
Bedroom Antics: Students race descriptive bedroom sentences down their row in hopes to be the fastest to draw the sentence on the chalkboard.
 
Bedroom Drawing: Students listen to their partner's instructions and attempt to draw a replica of a bedroom.
 
Best Hero: In this game, a group of students race to compare three cartoon or comic characters, and try to guess who is the strongest, second strongest, and third strongest.
 
Best Sentence: A Judge will decide after hearing each slip of concluding sentences which one is the funniest or most interesting.
 

Better & Better Maze: Students work through a maze using the question, "Which do you like better, A or B?"  The goal is to reach the finish line. 

 
Better Bingo: Students learn to express their likes and play bingo. Then they will demonstrate their ability to configure comparative adjectives by playing word search.
 
Better Question Maze: Students must ask their friends which food, sport, actitivy, etc. they like better. Each answer creates the route the student will take through the maze and they must follow the arrows through the worksheet until they reach the final goal.
 
'Be' Verb Fruit Basket: Play a Japanese favorite Fruit Basket game using the ‘be’ verb.
 
Beginners Poetry: This is a poetry-writing exercise allows students the chance to express themselves via the beautiful language of poetry.
 
Big English Debate, The: Students decide what they like better out of various subjects and make a dialogue.
 
Bigger Mouse: A fun pictionary style game to help students sort out the potentially frustrating “this is ~er than that” format. In pairs, students draw pictures to an assigned secret sentence and the class tries to guess which sentence is depicted. It also makes very good writing practice.
 
Bimyo Photos: Parts of pictures are shown to students and they try must form questions in order to guess at the complete pictures.
 
Bingo Bongo: Students ask the ALT questions to try and get a Bingo or Bongo.
 
Bingo - How Many: Students play bingo and janken while practicing the grammar point ‘how many ~ ?”
 
Bingo Interview: Who/He/She: Students interview each other using "Who is he/she?" questions.
 
Birthday Interview: Interview sheet for students to ask the question "When is your birthday?"
 
Birthday Race: Students listen for birthdays and find who was born on that date.
 
Bizz Quiz: Groups complete in this Jeopardy-style game to answer various questions, depending on their grade level.
 
Blind Man's Bluff: Students wear "crowns" with picture/word flash cards on them and walk around trying to figure out what they are wearing.
 
Blind Man's Drawing: This is a fun game that consolidates 'feelings' vocabulary and provides the opportunity to practice Object Complements in that context.
 
Blockbusters: Team game where students try to make a line across the board.
 
Bluff!: Students practice lying while saying the months of the year.
 
BORGY: The name of the game stands for: Blue, Orange, Red, Green and Yellow.  Students listen to the ALT/JTE comparative and/or superative sentences to lineup their color cards.
 
Boring 4 Taro: This is an interview-style activity where the students ask each other questions in this style and write them down to create somewhat odd and random sentences.
 
Brain Training: A competition where teams answer questions based on pictures they've seen for 10 seconds.
 
Breakfast Bingo Balls: This is a bingo activity where the students themselves choose which words to read out and in pairs ask each other the questions.
 
Breakfast Bingo Janken: Students janken to ask each other "What do you have for...?" and finish their bingo sheet.
 
Breakfast Cootie-Catcher: Student make a Cootie-Catcher in order to practice engaging each other in simple conversation.
 
Bringo: Students learn simple telephone conversation English and practice it via bingo.
 
Broken Telephone: Every row in the classroom forms a group, a metaphorical 'telephone cord'. The goal is for each group to race in order to verbally pass a word, phrase or sentence down their team's telephone cord and the last person must repeat it to one of the teachers. This game is sometimes called でんごうゲーム in Japanese.
 
BubbleBoy Phonics Curriculum: These phonics lessons were specifically designed for Japanese JHS students.
 
Busy Schedule: A simple Information gap activity where students ask partners questions using the future tense to find out what certain characters are doing when.
 
But Not Okinawa: Students test their knowledge of Japan's prefectures, minus Okinawa and Nagasaki, and then practice asking about the location of the prefectures they don't know.
 
Buying & Selling: Game involving every student, reviews numbers 10-100.
 
Calendar King: Students work in teams to use a calendar which contain Japanese holidays to find out when national holidays are. 
 
Calendar Otaku: Students are asked about the dates of various holidays and they receive points for answering correctly.
 
Called To Say ILU: This is a listen and write excercise to Stevie Wonders's I just Called To Say, I Love You.
 
Call Me Taku: Students play Janken and introduce themselves to their classmates.
 
Call Me Up: Students aim to communicate with each other without actually seeing each other, as they would on a telephone.
 
Calvin Did: Students practice writing five simple past tense questions, and then ask their friends a series of questions while following their navigating their way through a Calvin & Hobbes maze.
 
Can & Cant: Students are given a card with a name highlighted on it. They must make two sentences using can or can't and their partner must work out who they are to win the card.
 
Can Animals: Students practice an array of activities to help them learn the proper way of using the 'can' helping verb.
 
Can/Does Mastermind: This mind-bender game can be a little challenging at first but great fun when kids catch on.
 
Can/Fail Sentence Game: This activity has students making can/can't sentences using funny pictures that really emphasize the ability meaning of the can verb.
 
Can I Play Janken: Students try to get bingo by asking for favors/permission using `Can you/Can I...` questions.
 
Canversation: Students create simple conversations, focusing on the helping verb 'can'.  While this worksheet was originally designed for the New Horizon series, it can easily be adapted to fit any of the JHS textbooks.
 
Can You Kanji: Students ask other classmates if they can read unknown kanji characters.
 
Caroling: This is a cultural share class idea, and not for the faint of heart.
 
Cat & Mouse: A cat chases mice around a gameboard while practicing forming noun plural sentences.
 
Catch: Students practice imperatives by catching or not catching a tennis ball.
 
Chaotic Interviewing: Students take turns being reporters and writers in this fast-paced and deliciously confusing interview game.
 
Characters Calling: This activity is to help students get familiar with speaking on the phone and inviting their friends out.
 
Character Guess: Students try to guess what character their partner is by using `Do you..?` questions.
 
Character Looks: Students try to guess what character their partner is by using "Do you look ___?" questions.
 
Character Riddles: Students practice reading comparative sentences of four people to figure out which person is the prettiest, oldest, tallest and fastest.
 
Character's Clothes: Students see a small part of a character (a piece of clothing or body part). They guess which character the clothing/body part belongs to.
 
Charading: This activity practices the present progressive verb tense (verb + ing) and then plays a fun charades game. 
 
Christmas Cards: Students write Christmas cards using SVOO! What could be more fun!
 
Christmas Decorations: Students decorate the classroom for Christmas and talk about the decorations with the teachers. 
 
Christmas Game Show: This is a Christmas game show activity which acts a review for Grade 3 classes.
 
Christmas Lesson: Students compete to make the best Christmas tree in class.
 
Christmas Tongue Twisters: Christmas tongue twisters to get students speaking and laughing.
 
Christmas Word Game Activities: This Christmas activity is actually four activities in one: Word Search, Code Breaker, Bingo and Letters to Santa.
 
Class Survey: Students survey each other about the reasons they do things using "Do you..? Why?" and "I ... to ...". At the end they make a pie chart from the answers.
 
Class Top List: Using "The best..., The most..., and The ~est..." construction, students choose among their classmates to see who should receive the title.
 
Code Blue: Students take turns asking each other which things they like better following the dialogue on the worksheet.
 
Company Game: Students work together to interview one another (including the alt) and fill out the worksheet.
 
Comparative Betting: This game goes with the ComparativeFun game's worksheet for a complete lesson on comparatives. It's a fun betting game that will get your kids super-excited.
 
Comparative Mario: This is essentially a board game that is made to look like the original NES (Famicon) game that has the students practicing comparatives/superlatives.
 
Comparative Riddle: Students solve a riddle and make comparative sentences.
 
Comparative Survey: Students conduct surverys of their friends using comparative questions and write sentences using their newly discovered knowledge.
 
Comparing Disney: Students use the cute worksheet to compare popular animated characters - bigger, smaller, taller, shorter, etc.
 
Concert Tickets: Students try to get tickets to see their favourite bands.
 
Conditional Auction: Sentences are auctioned off to students and they must say must say if the sentence is grammatically correct.
 
Connect 4: Students try to collect 4 passive cards of the same kind playing a game similar to Go Fish.
 
Cooking Hello Kitty: Students work in teams to read a crazy part-sentence, draw it and report back to the ALT/JTE.
 
Corrections Gambling: Students gamble on their ability to correct English sentences.
 
Countries and Flags: Students work in teams to match countries with their corresponding flags.
 
Country Names: Students listen to hints and decide the correct country.
 
Country Race: Students race to find the spellings of each country and report it to their partner.
 
Coupon Swap: Students formulate questions and aim to accumulate as many signatures as they can in an amount of time.
 
Crazy Bus: Based on New Horizon's Speaking Plus 2 (grade1), students create their own dialogue using the Crazy Bus map and worksheet.
 
Crazy Diary Entry: A writing activity that let's students make a crazy diary entry. Student then read their diary entry to the class for lots of fun.
 
Crazy Months: This is a cool Crazy 8's game that practices the months of the year.
 
Crazy Story: Students fill in a form then insert the info into a template to create a crazy story, then have a go at writing their own. Requires knowledge of past-tense of play, go, see, have, and is (optional).
 
Crossword Challenge (New Horizon): Three crossword puzzles per semester with almost all vocabulary from the New Horizon series (grade 1 -3). Students must translate and fill in the blanks to finish.
 
Crossword Review (grade 3): A crossword puzzle using vocabularly from the New Horizon's (grade 3) textbook.
 
Crumpled Up Fun: This works very well for reviewing WH-questions.  The students have a chance to talk to everyone in the classroom by asking and answering questions.
 

Daily Routine: Students race to read and write sentences and complete the passage.

 
Daimeshi Relay: Daimeshi means pronoun.  Groups race to place their pronoun cards in the correct place on their invisible grid located on the chalkboard.
 
Day at the Zoo: This is a classic logic puzzle. The students must read and understand the relative pronoun sentences in order to solve the puzzle. There are familiar characters in the puzzle to make it more interesting!
 
Dear Diary: Students listen to, learn, and use phrases often used in diaries.
 
Describe It: Talk, Act, or Draw!  Whichever you choose, it's sure to be fun and challenging! Describe It is an all-in-one Taboo, Charades and Pictionary game.
 
Describe Them: Students are given a celebrity card and have to describe the person using 5 sentences.
 
Detective: Students try to find a murderer.
 
Diary Writing: Kids write a diary based on various nursery rhymes.
 

Dice Station: A group game where students take turns calling out stations and giving directions while trying to win points.

 
Dictation Race: Students race to dictate a passage to their partners.
 
Did the ALT: Students ask the ALT questions using 'did' questions: "Did you eat breakfast yesterday?" Points are recieved for 'yes' responses.
 
Did You Janken Bingo: Students choose a bingo line and then janken each other to try to 're-bingo'.
 
Die: Students practice saying numbers by simply throwing dice.
 
Do As I Say!: Students work in groups to respond to commands from the teacher and formulate appropriate responses.
 
Doctor Patient Interview: Students take turns being doctor and patient, and interview each other following the dialogue on the worksheet.
 

Does: Students work together to interview one another (including the alt) and fill out the worksheet.

 

Does He Like Sushi: Students interview three friends and try to guess which character they have chosen using "Does she/he...?" questions and a process of elimination.

 

Does Information Gap: Students practice asking each other questions using the question word 'does'.

 

Don't Get Yes: Students as Present Perfect questions while hoping not to get three strikes.


Don't Go Attack : Students play the game Attack 25 or Attack 16 and practice using the words ‘Don’t’ and ‘Go’.

 

Do or Don't: Students practice the Imperative by completing a worksheet.

 

Do Personality Quiz: Students interview a partner to determine their personality.

 

Double D: Double D stands for 'Devastating Demonstratives'. Students draw pictures based upon a secret demonstrative pronoun sentences  and post them around the class The name of this activity contains the word 'devastating' because if you're like me, you find it difficult just to draw a stick figure.

 

Do You Have A Game To Play: A simple guessing game that has students asking the target grammar in its question form and writing it as a statement.

 

Do You Have to Study?: Students try to get as many cards as possible by asking others what they have to do.

 

"Do You Like..." Bingo: A ice-breaking bingo game for 1st year JHS students that practices the 'do' helping verb.

 

Do you like ゴキブリ?: 'Gokiburi' means cockroachStudents play Janken to evolve from a cockroach to a human being. This cockroach game is a review for the 'do' helping verb and also practices the 'does' helping verb.

 

Do You Survey?: Using grammar the students have learned recently, they survey each other then play a fun guessing game.

 

Do You Want To: A Halloween-themed activity using the phrases "Do you want to ~?" and "I want to ~."

 

Dracula Likes Halloween: Students practice plural present verbs in a Halloween-themed activity and bingo.
 
Dun-Dun-Dun Detectives: The students listen to a brief story about the death of Hello Kitty. Then, using those clues, they ask their friends questions to determine who is the murderer.
 
Dynamic Scene: Students have to memorize a picture and answer questions about it using Past Progressive Verbs.
 
Easier Than You Think: Students practice comparative structure sentences via a worksheet.
 
Email: This activity is to help you explain to your students how to write an email in English.
 
Emotion Basket: The students might be in junior high school but they still like to play Fruit Basket. This is an activity for brand new students. It should make them more confident with their speaking.
 
England Time: To find out what time it is in the nine countries listed.
 
English Class Rules: This is a relatively quick game to practice the must/mustn't grammar form while also reviewing verbs and basic rules of behavior in English class. It also reinforces the stronger nature of the "must" form over the "have to" form.
 
English Class Rules 2: This game concentrates on the grammar points of “have to/do not have to”. Although this has a potential for cheating, it does make the students active, which is a nice change after having to endure a boring lesson.
 
English E-mail: Students learn how to write and reply to an English e-mail.
 
English Makes Me Happy: Kids make groups of three and interview two friends by asking: "What makes you <adjective>?". Then, they introduce their friends to the class
 
English Only Challenge: The ALT/JTE put on their acting hats and become the role of various occupations/situations found in English-speaking countries.  The students receive Japanese sentences and they must communicate to the ALT, via any communication medium, the meaning of their Japanese sentence.
 
Eraser Get!: This is a quick and easy vocab review game for 1st grade past tense verbs. Ideal for a quick review before doing a writing exercise.
 
ER-EST Battle Royale: This activity is formatted in a familiar tournament style ranking to give students an easy way to compare similar things and decide on a superlative based upon small matches between characters/people.
 
EU Point Card: This is a point card to teach the students about countries who are part of the European Union.
 
Exploding Sentences: Students draw cards from a Mystery Box and practice saying the target word and example sentence.
 
Expression Guessing: A gesture game where students guess complex emotions.
 
Face Guess: Students ask present perfect questions to find out their partner's seceret character.
 
Fairy Tale Madlibs: Students create hilarious stories by filling in missing verbs, adjectives and nouns based upon the classic stories of Cinderella and Momotaro, the Japanese version of Disney’s James and the Giant Peach.
  
Famous Futures: Students practice saying and writing about popular people while practicing the future tense. 
 
Famous Infinitives: Students choose a famous star and, in pairs, ask each other questions to determine which star they have chosen.
 
Famous People: Students interview each other about whether they know famous European/American scientists, artists and leaders.
 
Famous Travelers: This is a listening activity that links famous people with a country and a form of transportation.
 
Fast Food Role Play: Students do a role play set in a fast food restaurant.
 
Feed the King: A quick and useful game where students attempt to fill the king's plate by asking each other "Would you like some ~?"
 
Feel Well: This activity is based on the doctor visit dialog in New Horizon's English textbook, but I think this one is more entertaining and teaches various names of illnesses.
 
Few of My Favourite Things, A: Students write down their favourite things and interview other students. They finish off the activity preparing a speech.
 
Fib: Students try to slip in a 'white-lie' when writing about their school trip.
 
Fill-in-the-Blank (Comparatives): This short activity has the students practice comparative and superlative grammar points by completing a fill-in-the-blank worksheet.
 
Fill-in-the-Blanks (Reduced Relative): This is a simple worksheet to test and practice understanding of reduced relative clauses. It was created more as a review worksheet.
 
Find Someone Who: Students ask each other questions about whether they've been to various locations.
 
Find the Couple: This is a simple activity where students ask each other passive-voiced questions to find out which two students on their worksheets are a couple.
 
Find the Wrong Is/Are: This is a game in which the students race to be the first to find all the grammar mistakes.
 
Finger Twister: Students practice the days of the week by playing Twister using their fingers.
 
 
Flow Chart (grade 1): Students ask yes/no questions to decide what type of person their friends are.
 
Flow Chart (grade 2): Students ask yes/no questions to decide what their friends will be in the future. The questions are based on the grammar they learnt in Grade 2.
 
Flow Chart (grade 3): Students write and ask yes/no questions to decide what type of people their friends are. The questions are based on the grammar they learnt in grade 3.
 
Fortune Telling: Students tell their friend's future by randomly selecting people, places and things they want, then narrowing the possibilities until one is left in each category.
 
Fountain of Youth: In teams, students try to piece a story together.
 

Fourth of July Food Match: A simple matching worksheet with a Fourth of July food theme using the phrase "It's ~."

 
Freddie Crossword: This is basic crossword puzzle covers the story The Fall of Freddie the Leaf.
 
Friday, I'm in Love: Students apply their knowledge of the days of the week to a listening task.
 
Fun With Prepositions: Using teamwork, students search for pictures around the room and describe it to their team members.
 
Funky Sentences: Students work in groups to formulate relative pronoun sentences following guideline keywords given by other student groups.
 
Future Deductions: Students try to uncover their partner's secret animal based upon deductive reasoning using future tense questions.
 
Future World Cup 2010: A mechanical practice game to practice "Will you...?"
 
Gackt Riding A Rollercoaster: A listening quiz where students guess the famous person by what they're doing. 
 
Gap It: This is a pair work, information gap activity to practice "What is this?" and the difference between "It's a ~ ." and "It's ~ ."
 
Gesturest Student, The: Students must gesture for each other while the lucky one in the group watches and picks the one which is ____~est of the group.
 
Get Happy: Students learn a song over a period of time to do as a warm-up.
 
Ghost Leg: "Ghost Leg" means amida kuji in Japanese.  However, the roots come from China.  The Chinese use it as a method of lottery designed to create random pairings between two sets of things.  While pachinko remains Japan's pasttime, gambling isn't encouraged in the English classroom, so I've turned this game into a bingo-type activity for students to practice writing upper/lowercase alphabet letters.
 
Give Away: Students scramble to try and give their tickets to friends based on the teacher's directions.
 
Given No Bingo: Students practice using the grammar and have fun with no-bingo.
 

Godzilla Is Going to Be My Friend: A 3-part activity featuring an interview, matching, and Tic-Tac-Toe games using the phrase "am going to."

 
Godzilla Playing: Students form sentences using the present progressive and visual cards.
 
Going Shopping: Students read a passage in the past tense and use logic, reading comprehension, writing, and math to complete the activity.
 
Golden Mask: This worksheet and activity focuses on the past progressive. Students must first solve a mystery and then create their own mystery.
 
Good Witness: Students test their memory by looking at a picture and in prepositional phrase form, writing what they saw.
 
Got Happy?: Students listen to a student-friendly article on happiness and fill-in the missing words. Then, they complete a comparative worksheet followed by a class discussion about other various ‘happy’ topics.
 
Got It!: Students aim to collect as many points as they can by asking questions to discover the object the teacher secretly chose.
 
Graduation Messages: Students write graduation messages to their friends.
 
Grapevine: This is a simple guess-where-a-character-is game.
 
Great Superlative Challenge, The: Students use their brains to compete to find the most extreme examples of each adjective and then use comparitive forms to defeat the opposing teams.
 
Greedy Christmas Tree: Students create a Christmas tree using their handprints with their Christmas wish list written on them.
 
Greeting Cards: Students learn about popular western greeting cards, and play popular card games like Karuta.
 
Greetings: Somewhere in the 1st year textbook, students have to learn how to give reactions and learn appropriate responses. This would be a fun game for students to practice giving the appropriate responses as they try to win the game.
 

Grid Game: A competition where students make "too ~ to~" sentences from a corresponding board in order to score points.

 

Gridded: Students work in pairs, groups or by themselves to put together a puzzle by connecting past tense questions to their appropriate past tense answers.

 
Grinch Cards: Students write letters about what they want for Christmas.  This activity has an interesting twist.
 
Guessing: Students choose one character from the worksheet and their partner guesses who they are by asking a series of "are you.. " questions.
 
Guess Me: Students ask 5 questions and guess the secrete identity of their group members.
 
Guess the Number: This is a simple warm up game for revising numbers.  They have to try to guess the number from within a set range. The less gueses the more the points. 
 
Guess Who?: Students practice listening and speaking skills of the targeted grammar.
 
Halloween Character Match: Students match a description to a picture of Halloween characters and write the sentence, changing the verb to a 3rd person singular form.
 
Halloween Monsters: Students learn a little bit about Halloween while practicing prepositions.
 
Hands of Who: Students draw, cut out and color their hands on piece of paper.  Finally, they write three about themselves.
 
Hands Up: Students play Karuta while practicing pronouns.
 
Have To Crazy: Inspiration from the MAD magazine board game, janken winners have to do various things according to what the losers tell them.  Students have to do the crazy thing to get the signature.
 
Have You Acted: Students act out an action and guess what the action is. Then they write a report on who has done what.
 
Have You Ever Bingo?: Students play bingo using the grammar, 'Have you ever ~ ?'
 
Have You Ever Interview: Introducing the question, "Have you ever ~ ?" and having students interview each other.
 
Have You Learned: This activity is designed for students to review "Have you already...?" and "I haven't...yet." question/answers.  
 
Having a Guest: Students develop their own skit, practicing the grammar and situation of having a guest
 
Heads Down, Thumbs Up: Students desperately try to find the mystery people from China and Australia in this rather simple and fun game that really gets them practicing the phrase, "Are you from China?"
 
Health Pyramid: Students ask each other questions from the worksheet to find their partner's health level.
 
Hello Harry: Students review basic phrases, greetings and responses while playing a Harry Potter themed board game.
 
He Looks Terrible: The students look at pictures and listen to sounds, and then write sentences to describe what they saw/heard.
 
He/She Guessing: Students guess who their partner is by asking simple yes/no questions. 
  
Homestay: Talking about household chores. Comparing Japan with different cultures.
 
Horizontally Challenged: Students race their teams’ animals horizontally across the chalkboard by answering questions asked by you. However, the added excitement comes from the mysterious bonus and pitfall cards.
 
Horoscope Review: Students review 1st year grammar points by playing Janken and finding their horoscopes. This activity is mainly created for students to practice speaking, so therefore writing their answers in complete sentences is good but not necessary.
 
Horse Races: Students bet money on their ability to correct sentences which may or may not have mistakes.
 
How Can I Get There: Students listen to intructions and find locations on a map. This is followed by the creation of a script based on the listening activity which the students then role play.
 
How Do You Feel: Students try to win this board game by being doctors (giving diagnosis) and patients (saying the symptom).
 
How I Feel: The students fill in the hospital language worksheet with the corresponding Japanese.
 
How Long Bingo: Students play Bingo but instead of a teacher reading out numbers, the students ask each other, "How long have you...?" The answer is the number they must circle.
 
How Long Board Game: This is a standard board game style game where students land on a square ask another student a question beginning with "How long...?"
 
How Many Drawing?: Students practice the grammar using a race game activity.
 
How Many Guesses: Students practice speaking with a set dialogue and try to guess their classmates' magic numbers.
 
How Many Monsters: Students practice asking "How many?" and review body parts by drawing monsters.
 
How's the Weather: Students learn weather vocabulary and then interview each other in this information gap activity.
 
How to Get Around School: This lesson should be used as a review activity AFTER the students already know how to ask and express directions.
 
How to Get to...: Students work in pairs and ask/answer questions to various destinations.
 
How to Gucha: Students interview each other using "Do you know how to...?" Then, the students correct sentences using "I know how to..." so the sentences are grammatically correct.
 
How to Interview: Students work at completing their interview sheet, and also working on evaluating their own learning.
 
How Was Your Weekend: This is an eikaiwa-style lesson that can be used for small to large groups of JHS (grade 3) to HS (grade 1-2) students.
 
Hugs & Kisses: Students practice constructing sentences using two simple present tense verbs while playing a huge game of Tic-Tac-Toe. 
  
Hungry, Hungry HIPPO: Students play a fun card game while practicing "Would you like some ~?".
 
Hungry Jack: A non-gambling Blackjack variation with cards offered as food, drinks or cake.
 
Hungry Lion Crossword: Students use The Hungry Lion story to fill in the crossword puzzle.
 
Hunting: Students work in groups to fill in the worksheet on where stuff is in.
 
I am Cards: Students aim to practice the parts of a self-introduction so that they understand it is as separate entities.
 
I Am From: Students introduce which country they are from based upon the flag they are holding.
 
I Am Game: Kids in the class think of other classmates who they know and then write down certain characteristics of them. Then, they stand up at the front of class and see if their classmates can guess who they are talking about. 
 
I Don't Know: Students learn how to use noun clauses through reading a dialogue and then making their own question and answers.
 
I Doubt It: Similar to the game Bull$hit, students use a deck of cards to ask each other how many of a certain card they have.
 
If You Dare: Students listen to sentences spoken by the ALT/JTL and must do whatever they are told.
 
I Have No Idea!: Students try to guess their partner’s drawing then write their answer on their worksheet.
 
I Like Halloween: Students exchange character cards and find out what each character does. The aim is to collect as many characters as possible.
 
Ichiro Activity: A short reading comprehension activity about Ichiro.
 
Imagination Quiz: Students make pairs and take turns asking each other questions to find out what the other student is thinking about.
 
iMANGAnation: Students write a Calvin & Hobbes comic strip.
 
I'm Calling Who: Students call each other up based on the slip of paper they receive.
 
I'm Full: Students trade cards with each other in order to get a full meal and declare, "I'm full!"
 
I'm Going to Interview: Students interview one another about their plans for the week.
 
Immigration: Students pretend they are going through immigration in the U.S.
 
Imperative Bingo: This is just a simple bingo game that practices Imperative phrases.
 
Imperative Blindfold Drawing: To shout out the imperative your blindfolded teammate is trying to draw before anyone else to gain a point for your team.
 
In a Dark Room: Students close their eyes and imagine the story you tell them. Upon opening their eyes, they complete a worksheet based upon their imagination.
 
Inaka Basketball: Inaka means rural. Armed with the class’ trashcan and scratch paper to use as the basket and basketball, students accrue points by answering English questions in hopes to try their luck in Inaka Basketball!
 
Infinitive Clue: Students work in groups to guess the correct compontents which make up a sentence using basic infinitive sentences.
 
Infinitive Fun: Students must connect the nouns with the correct verbs, followed by writing/reading practice.
 
Infinitive Madlib: Students will (hopefully) make a funny story using the template of a Madlib that uses the target grammar.
 
Infinitive Nanny McPhee: In this movie activity, the students get time off from the grueling textbook to watch a movie and pick out the infinitive rules Nanny McPhee teaches.
 
Infinitive Poker: This activity is a high stakes card game that gets kids using infinitives (to + verb).
 
ING, The: A 4-part activity consisting of writing, information gap, and Battleship games.
 
Ingurishu: In this match up activity, students try to match katakanized English with their real English spellings/words.
 
Inggeris: "Inggeris" means "I" in Malay. In pairs, students practice using Object Complements ("call") while learning two other foreign languages.
 
Interested In Bingo: Students try to get bingo by asking about other student`s interests.
 
Interviewing & Charading: These are two activities which help students practice gerund form of verbs. Following a student-to-student interview, students work in groups and play charades.
 
In The Words of Brandy: This three-step activity ranges from fill-in-the-blank of Brandy’s Have You Ever?, forming past participle questions to ask other students and finishes with the students asking both teachers strategic questions to illicit specific questions.
 
Introduce Japan: Students listen to the ALT talk about things in their home country and then they introduce things from Japanese culture.
 
Introducing Characters: Students mingle and exchange character cards whilst introducing the characters to their friends. The aim is to try to find out the relationship of as many characters as possible within 8 minutes.
 
Invite Me Baby: Students aim to understand the grammar and form a free-dialogue around asking polite questions.  
 
Is There Any Milk?: This is an activity to practice using countable and non-countable nouns.
 
I Think That (Q&A): Students write their opinions on various people/things and then interview other students.
 
Is There Sumo In America?: Students play a true or false guessing game about America while using "there is/are." 
 
Is This Gap?: An information gap activity where students ask their partner to work out the pictures on the worksheet.
 
Is This Real?: This is a 'guess what' game where students practice the grammar and have fun playing Janken.
 
It's About Christmas: A Christmas-themed worksheet activity where students learn Christmas vocabulary and create sentences with prepositional phrases.
 
It Looks: A look at the picture. Guess what it is. Make a sentence. Race.
 
I Want to Jump High Like Mario: Students will pretend to be Doraemon and make sentences about wanting to be like another character that the students are familiar with.
 
I Want To Get Away: This activity uses Lenny Kravitz’s Fly Away as a warm-up to segment into a bingo interview game and finally a writing exercise.
 
I Will: Students write sentences about their future. After they finish writing, students listen to their friends talk about their future while taking notes.
 
Janken Swap: A card game where students janken and win cards from their opponents.
 
Jeopardy: Students answer questions from various topics. The higher the point value, the more difficult the question is.
 
J-Pop Comparisons: This 2-step activity introduces students to comparisons using Japanese musicians.
 
Jump Thru Hoops: Students have to complete a series of seven puzzles in order to figure out the secret sentence.
 
Kakokei: Kakokei is Japanese for past tense.  Students listen to the teacher read a sentence and slap the correct 'verb card'.
 
Kathy's Game: A fast-paced game where teams race to be the first to do the instructions correctly.
 
かんたん Interview: かんたん (Kantan) means easy.  Students interview two boys, girls and teachers to complete their questionaire worksheet.
 
Katakana Karuta: Students learn to hear the difference between katakana pronunciation and REAL English by playing this fast paced card game.
 
Kidnap: A game to get the students to practice the four parts of learning while trying to find who kidnapped Miki Ando.
 
Kidnap v.2: Students translate Perfect Present sentences from Japanese to English in order to solve the mystery of who kidnapped Miki Ando.
 
King & Servant: In this fun, loud and communicative game students pick chopsticks to decide who gives the orders and who has to follow them.
 
Kings: Like the old college drinking game, students draw a card and receive a challenge. Based upon whether they can complete the challenge, they can receive or lose points.
 
Know Miffy?: Students ask each other reduced relative clause questions to gather various peoples' names.
 
Know Your Friend: Students show off their artistic skill and practice speaking.
 
Lemon Tree: Students listen to the song "Lemon Tree" by Fool's Garden, and fill in the blanks.
 
Let's Agree to Disagree: Students practice sentences to debate for/against a motion.
 
Let's Compare: This a whole lesson devised on scaffolding students through the comparitive grammar point.
 
Let's Cook: Students try to guess what other teams cooked whilst using the Passive Voice Verbs.
 
Let's Have Fun: Students find their match using 'Let's' and 'use' dialogues.
 
Let's Janken: This is a simple game that has students make "let's" sentences and enjoy playing janken.
 
Let's Sign: Students present a mini-speech to their partner and play Janken to hopefully receive a signature.
 
Let's Teach About Japan: udents teach each other about Japanese culture using relative pronouns.
 
Let's/Use Match: Students match the activities on their cards with objects on other students' cards using the "Let's" and "Use" words to make sentences.
 
Letter from, A: Students race to read and write sentences and complete the passage.
 
Letters to Hakuho: This activity gives the students an opportunity to make funny or interesting sentences using the 'it...for...to...' pattern.
 
Letter to Self: The students write a letter, addressed to themselves, to be opened at a later date.
 
Liar Diary: Students write a short diary entry about what they did on a selected day. Two sentences are true, while one sentence is false. Their classmates must guess which sentence is a lie.
 
Like Likes: This is an interview game for using "Do you like...?"
 
Listening Challenge: Students listen to the teacher read Present Tense verb sentences and circle the correct picture.
 
Little Room: Paired students must look at a picture of a given room and ask each other “How many ______ do you have?”
 
Long Long Board Game: The title of this activity is the result of mixing two Englipedia activities together: Long Long Time and How Long Board Game. Students first practice the grammar point by completing a simple worksheet. Then, they proceed to do a mini-interview on their neighbor. Next, partnering up with their neighbor, they play a simple but fun board game. Finally, they write a few sentences in their notebook.
 
Long Long Time: Students work in groups to formulate sentences about a series of pictures.
 
Looks Faces: Students become comfortable using the "(S)he looks..." pattern while use their mad drawing skillz.
 
Loving the Gerunds: udents practice to use sentences that contain gerunds by listening and writing.
 
Lullaby Race: A put-it-together game to practice speaking, listening and reading of New Horizon's A Mother's Lullaby.
 
Machine Gun Talk: Students get a chance to practice speaking and interacting with ALT/JTE by challenging their quick response to random questions.
 
MadLibs - Mr. Matsumoto: Students fill-in-the-blanks of a MadLib and read their funny stories.
 
Magical Cards: This is a mathematical card trick that is good for introducing numbers and mystifying your students.
 
Magic Box Scramble: Teams race to unscramble the Magic Box story. Then, they answer questions to receive 'magic words', which then forms a 'magic question' the teams must answer.
 
Magic Numbers: This card trick will leave your students breathless but it only works if they know how to spell numbers 1-10.
 
Magic S Box: Students learn how to turn a singular noun into its plural form.
 
Magic Word Box: Students review vocab they've learned by pulling words out of a box and getting their team to guess by drawing, gesturing or using hints in English.
 
Major World Cities: Students choose three places they would like to go to and write their reasons for wanting to go to that country.
 
Make a Face: Students connect numbers to the correct phrases and finally to the appropriate pictures.
 
Make a Monster: Students use present tense plural verbs to form sentences to describe an original monster.
 
Make a Newspaper: Make a front page to a newspaper.
 
Make Your Own Sentence: Students create gerund sentences using the elements given on the worksheet.
 
Making Monsters: This is a drawing activity for Halloween that can be used to teach body parts and plurals.
 

Man Who Sold The World, The: A 2 part game where students listen to Nirvana's "The Man Who Sold The World" and answer questions followed by a guessing game of famous people.

 
Manga Reading: If you can't beat them, join them.  Students practice their reading skills by reading a short English comic.
 
Mario Board Game 2.0: This is another Mario board game that is pretty flexible. You just have to modify the worksheet to make it fit any grammar point. For this version, students write their opinions about certain topics and ask their friends their opinions while playing a fun Mario board game. 
 
Mario Dinner: This is a 3-step Speaking Plus activity to add structure to the Speaking Plus 3 area of first grade textbook. Enables students to produce their own dialogue in the end. 
 

Mario Wants Luigi To: A translation exercise, listening exercise & charades game practicing infinitives.

 
Marvel vs. Capcom: Groups work to accumulate points in order to defeat other teams' fighting characters.
 
M.A.S.H.: M.A.S.H. stands for Mansion, Apartment, Shack or House. The students play the classic M.A.S.H. game to predict their partner's future.
 
Mastermind: This game can be adapted for any grammar point. It encourages students to create, and say aloud a particular grammar point repeatedly.
 
Match Stuff Up: Students use the target grammar to complete a matching exercise of great fun and educational value.
 
Match the Whose: Students match the items to the people by practicing listening and speaking
 
Mathlish: Students listen to math problems spoken in English and write the answers.  Then, they listen and follow a number pyramid for those tricky numbers like 30 and 13.
 
May I Ask You a Favor: Students fill-in-the-blanks of their worksheets and then ask each other favors.
 
'May I' Card Game: This is a simple card game that uses the polite request form and its answers. It is an extremely simple game for the students to pick up and start playing quickly.
 
May I Give You a Bomb: A quick activity to teach the "May I" grammar point and wake up the students.

May I Janken Out?: Students interview each other and play janken. The point of the game is to try not to ‘Janken out’.
 
May I Speak to...: This is a simple activity to get students to speak to each other while using the target grammar.
 
Meaning Gestures: Students find out about gestures used in Japan and the different meanings they have in the UK.
 
Memory Challenge: This activity has two parts: 1.) Students aim to remember a series of sentences, 2.) Students use the grammar and a constructed picture to describe a holiday scene to their class.
 
Memory Race: This is a team-race-game in which students must piece together 10 sentences that have been cut up and jumbled in envelopes, write them down, memorize and then recite the sentence to the ALT. Everyone in each team should get to read/write/speak in this activity.
 
Mickey's Dead: Students become well-known characters and apply their basic grammar skills to figure out who did what many of us would die to do: kill Mickey Mouse. This exciting review game will have your students combining the grammar they have learned  with their heads to solve the mystery of which one of them killed that hated mouse in this tub-thumping twist of the classic whodunit.
 
Microphoned Must: Students read out 'must' sentences and one of their peers must do whatever they say.
 
Midterm Grade 1: This is a practice test for first grade JHS students for use as review for the entire first term.
 
Midterm Grade 2: This is a practice test for second grade JHS students for use as review for the entire first term.
 
Midterm Grade 3: This is a practice test for third grade JHS students for use as review for the entire first term.
 
Money Flip: Students practice the 'have to' grammar point while playing a board game and flipping fake money.
 
Monster In the Bedroom: Students listen to where the objects are and then connect the dots to find the hidden animal.
 
Monsters on Mt. Fuji: Students work together to find out which monsters are going to blow up Mt. Fuji and try to capture them before anything bad happens.
 
Moshi, Moshi: Students try to make as many sentences as possible before completing a worksheet. This activity is good for struggling classes and/or as a first-time activity, following the introduction.
 
Moshi Worksheet: Students practice listening and solve a puzzle.
 
Mostest Star: Students interview one another about Japanese pop stars using irregular comparative sentences.
 
Move the Baton: Students race in groups to figure out the gesture the teachers perform.
 
Movie Star: Students pretend they are movie directors and choose their classmates for different roles. Then they interview each other to find out what they want to do in the movie.
 
Mt. Fuji: Students compete to finish climbing Mt. Fuji by playing janken and asking 'it...for...to...' questions.
 
Mumble Movie Quiz: Students watch the Mumble penguin movie and fill-out the worksheet, possibly even surfing the Mumble website and allowing your students to play some exciting games.
 
My Breakfast: This activity is a simple worksheet for reviewing simple past tense using what the students ate or drank for breakfast.
 
My Country Tis of Thee: Students make their own country while practicing possessives.
 
My Crazy Family: This information gap activity is fairly self-explanatory. Students work in pairs to complete the worksheet.
 
My Day's Schedule: Students practice listening and saying ‘What time do you ... ?’ questions and answers while looking at an exciting day’s schedule.
 
My Dream School: Students create their own school virtual school along with their dream rules.
 
My Home: This is a simple writing activity for grade 1 students using the "there is..." grammar.
 
My Home Country: This is a simple King of Janken type game in which the students look for people that have the same card.
 
My Journal: This regular activity will help your students express themselves better.
 
My JTE's Idea: This activity brings a new twist to the game Bingo while practicing spelling new target vocabulary words.
 
My Neighborhood: Students write about their neighborhood.
 
My Schedule: The students write out a week long schedule and ask their friends to go to places with them. 
 
Name That Sport: Students listen to the rules of various sports and must guess the correct sport. 
 
Native Language: This is a jazz chant to the melody of Frere Jacques. The melody is catchy and known among Japanese students so it is a good and short activity to introduce or review the third-person verb tense.
 
Nepal Foster Program: Students practice the four parts of learning (speaking, listening, reading and writing) by listening to an excerpt from their textbook and filling out the worksheet. If you don’t use New Horizon, don’t worry; see the Tips and Cautions section.
 
Newspaper Reading: Students practice reading the basics of an English newspaper.  This activity is best suited for 3rd grade students.
 
Nice To Meet You: Students practice expressions used during self-introduction.
 
Nicknames: Milling activity where students are given an identity. And they mill about writing each others names and nicknames. Practice saying, "You can call me..." 
 
Ninja Gaiden: Students try to level-up their ninja abilities by creating comparative sentences to receive chances to shoot shurikens at a bullseye on the chalkboard.
 
Noughts and Crosses: Students play noughts and crosses (Tic-Tac-Toe) and command their partner to do an action.
 
Number Code: Simple code game for students to practice their spelling and learning of numbers and even reviews the alphabet.
 
Number Listen: Practices listening and writing the spelling of various numbers while filling out a four-part worksheet.
 
Numbers Slaps: Students practice saying numbers 1-13.
 
Occupations: Students use their imaginations and share their dreams with the class. This is a 2 hour activity but can be used as one class (teachers will have to do some adjustments or pick & choose which activity to use).
 
Oh My King: Students practice imperative sentences by becoming 'kings' or 'slaves'.
 
On the Phone: Students listen to telephone conversations and fill-in-the-blanks.  Then, they make their own original conversations.
 
On the Run: Student race around the classroom to find words that make up the sentence.
 
Opinion Interviews: Students review and learn new adjectives and then poll their classmates about different topics.
 
Opinion Walk: Students walk to different sides of the room to show their opinions. 
 
Optical Illusions: Student's agree or disagree with each other about double picture optical illusions.
 
Order a Pizza: Students learn how to order a pizza and the names of some popular toppings. They also learn how to ask for things using 'pieces'.
  
Otoshimono Bingo: Otoshimono literally translates as "dropped thing." Students perform roleplays to practice a lost-n-found dialogue in the textbook whilst playing Bingo.
 
Ouch: Students learn how to describe their symptoms by playing Janken games.
 
Owner & Pet: Students use the grammar and information cards to make pairs and find their pet or owner.
 
OX is Fun: Students practice form simple adjective sentences while interviewing each other and trying to collect three 'O' and/or 'X' in a straight line.
 
Pachinko: Students learn about teachers' lives by guessing true or false.
 
Palm Reading: Students discover their friends' future by reading the palm lines on their hands.
 
Pardon Speaking Plus: This is a basic plan to structure a Speaking Plus class for those who use the New Horizon series. Use the provided  worksheet to support and add structure this type of class.
 
Passive Beginnings: This information gap game is pretty self-explanatory.
 
Passive Picture Guess: Students race to explain the pictures using the grammar point.
 
Past Passive Quiz: Students read a series of 10 trivia questions in the past passive voice and choose the right answer.
 
Past Tense Dice Game: This is a board/dice game that practices the irregular and regular paste tense verbs. Students make one sentence each time they land on a square.
 
Past Tense Points: Students get into groups and try to come up with past tense sentences that will give them the most points.
 
Past Tense Tic-Tac-Toe: This is a quick simple activity in which 1st grade students can use Tic-Tac-Toe to practice the past tense of regular verbs.
 
Past Tense Worksheet: This activity is a worksheet to help the students practice past tense regular verbs and build correct sentence structure.
 
Past Weather: Students interview each other to fill-in-the-blanks on their weather map.
 
Pen Collection: This is a simple game that practices 'whose' and borrowing the students' pens. 
 
Pen Glasses: Students decorate their own crazy paper "glasses", which they can't actually see through, then try to identify which of the pens in the group is their pen.
 
People Spotting: Students compete to find different people in the classroom.
 
Pet Bottle Debate: A fun debate game aimed at late 2nd-3rd graders for reviewing overall grammer, particularly 'X is bigger than Y', 'has' and 'can'. I like to encourage creative thinking and competition and this game really brings it out. Great for after a test!
 
Phone Janken Out: Student engage in a fun conversational activity that practices an easy phone conversation.
 
Phone Numbers: A listening and speaking telephone number activity.
  
Phonics - Short Vowel 01: This is to introduce the short vowels. Each vowel builds on the next so students can hear the difference and hopefully say and write short words with short vowels correctly.
 
Phonics - Short Vowel 02: Here are more worksheets to quiz your students on the short vowels sounds.
 
Phonics - Start Sounds (lesson 01): This is the first lesson I teach when it comes to phonics. It teaches the students eight alphabet letter sounds by using a mnemonic technique that I have entitled, "Start Sounds".
 
Phonics - Finish Sounds (lesson 02): This is the second phonics lesson I teach. But like lesson one's Start Sounds, Finish Sounds lesson teaches the students eight sounds that are located at the end of saying alphabet letters slowly.
 
Phonics - No Sounds (lesson 03): This is the third phonics lesson in the BubbleBoy Phonics 2009 curriculum  This is an important lesson for the students because this is where the students learn voiceless sounds, which there are none in the Japanese language.
 
Phonics - GuruGuru Sounds (lesson 04): This is the fourth phonics lesson in the BubbleBoy Phonics 2009 curriculum. Guru-Guru is Japanese and it is that viberation sound in the throat that signals a sound is voiced vs. voiceless.
 
Phonics - Big Test & Magic E (lesson 05 & 06): This is the fifth and sixth phonics lesson in the BubbleBoy Phonics 2009 curriculum. I use the "Big Test" as a conglomeration review and then proceed to teach the Magic E rule.
 
Phonics - Usotsuki Mother (lesson 07): This is the seventh phonics lesson in the BubbleBoy Phonics 2009 curriculum. Formally, the phonics rule being taught is called 'short vowel' but I have renamed it Usotsuki Mother.  Usotsuki means lying in Japanese.
 
Phonics - Shiin Mixes (Part 1) (lesson 08): This is the seventh phonics lesson in the BubbleBoy Phonics 2009 curriculum. Shiin means consonant in Japanese.  Students practice eight different consonant blends.
 
Phonics - Shiin Mixes (Part 2) (lesson 09): Shiin means consonant in Japanese.  In lesson 8, students practiced eight consonant blends.  For this lesson, they practice nine more consonant blends.Shiin means consonant in Japanese.  In lesson 8, students practiced eight consonant blends.  For this lesson, they practice nine more consonant blends.
 
Phonics - Shiin Mixes (Part 3) (lesson10): Shiin means consonant in Japanese.  In lesson 8 & 9, students practiced 17 consonant blends.  For this lesson, they practice 10 more consonant blends.
 
Pick the Picture: Students listen series of two similar sentences and circle the correct one.
 
Pictionary Race: Students race through a series of words by drawing the words and their teammates guessing.
 
Pin the Ornament: Decorate the Christmas tree.
 
Ping Pong Pang!: A fast-paced group speaking game using numbers. 
 
Pirates of the Carribean Message Hunt: Students chooses a point/ place on the map and make a set of directions. Then students will interview each other and find the hidden messages.
 
Plane Crash: The students are given a plane crash scenario and they must choose objects from the crash to carry with them to survive.
 
Plural Monster Drawing: Students draw monsters while practicing body parts.
 
Pop-up Pirate: A versatile quiz game using the Pop-up Pirate toy.
 
PPP: This activity works on Past Progressive Pairwork (was/were + verb'ing'). 
 
Pokemon Top Trumps: This fun card game uses Pokemon Top trumps to excite the students to practice and understand comparatives and superlatives.
 
Polite Conversations: Students practice speaking and polite conversation with a fun comic.
 
Polite Questions: Students try to find the other person in the class who is holding the same card as they are by using polite questions.
 
Postcard to Kasuga: This is simply an example helper sheet to assist students write a postcard in English. Nothing to exciting here, but it can be useful if your teacher asks you to teach this lesson.
 
PPT Directions: Use the PowerPoint presentation to teach students how to give and recieve directions.
 
PPT Occupations: Students learn the grammar point 'want to...' and 24 common occupations.
 
PPT Phonics (Lesson 01): This is the first in a series of 12 power point lessons designed to teach phonics to first year students during the first 3 months of them entering JHS.
 
PPTPhonics (Lesson 02): This is the second in a series of 12 power point lessons designed to teach phonics to first year students during the first 3 months of them entering JHS.
 
PPT Phonics (Lesson 03): This is the third in a series of 12 PowerPoint lessons.  This lesson teaches the concept of long vowels in cases where two vowels are directly adjacent to one another.
 
PPT Phonics (Lesson 04): This is the fourth in a series of 12 PowerPoint lessons.  This powerpoint presentaion teaches the phonics rules for short vowel sounds.
 
PPT Phonics (Lesson 05): This is the fifth in a series of 12 PowerPoint lessons.  This phonics lesson teaches students that words such as "fine" that end with E make the previous vowel sound long.
 
PPT Pronoun: 'PPT' stands for PowerPoint Teaching. Removing squares one-by-one from pictures via powerpoint, students try to guess what occupation/hobby the person in the picture is.
 
Preposition Pictionary: This game is played like you would Pictionary, except all the cards are in the form of prepositions.
 
Preppy Shapes: A fun point-based competition between groups aimed at reviewing the students' knowledge of shapes and prepositions.
 
Prep with Waldo: This is a simple listen/verify activity to practice prepositions.  It can also be used as a reading activity.
 
Practice Test (grade 1): This is a practice exam for the 3rd term of 1st grade.
 
Preposition Partners: Basic info gap activity for basic prepositions of location.
 
Preposition Scavenger Hunt: This is a scavenger hunt activity around the classroom using prepositions.
 

Prized Possessions: Students show their group five Prized Possessions and describe each.

 
Puzzle Game: Get the students to act out, "Could you...?" requests.
 
Puzzle Scramble: This is a very flexible template for you to make sentence scramble lessons with puzzles. It works very well for any class, especially low-level and hard to motivate classes. Students can solve a sentence scramble by solving a puzzle and flipping over the pieces to find a sentence.
 
Question Review: This activity is a question/answer review that reviews the following question words: when, where, who, whose, what, how and which.
 
Quick & Easy "Can You...?": This quick game is used to get students to practice saying "Can you...?" questions and responses.
 
R & R: R & R stands for Read & Race. Students work together in groups to gather the sentences around the room.
 
Rasmus Race: Students race to collect the lyrics around the room, then try to order the song lyrics.
 
Reading Discovery: Students search the classroom for questions and tell the answers to the teacher.
 
Reading Race: Groups race to answer questions about Lilo (of Lilo and Stitch fame) from a text. Once the activity is underway, you can relax and enjoy watching the activity you've set in motion!
 
Relative Jeopardy: Students practice understanding the grammar points by playing Jeopardy.
 
Relative Matching: Students learn the distinction in the use between the relative pronouns "who" (persons) and "that/which" (places or things).
 
Relative Park Drawing: Students listen to a description of a park scene and they must draw it.
 
Remember: Students aim to remember multiple 'may/could I ~' sentences.
 
Rescue 119: Students help rescue plan crash victims by locating them in a classroom and then writing a report to submit to the rescue authorities.
 
Resolutions: Students make New Year's goals for themselves and their school.
 
Review Crossword (Grade 02, Unit 1~2): This is a vocabulary review in the shape of a crossword puzzle.
 
Review Crossword (Grade 02, Unit 3~4): This is a vocabulary review in the shape of a crossword puzzle.
 
Review Crossword (Grade 03, Unit 3~4): This is a vocabulary review in the shape of a crossword puzzle.
 
Riddles: Give the students hints and let them try to guess the English word.
 
Role Play: Students create their own dialogue based on the New Horizon's Speaking Plus 1 skit (book 2).
 
Roll of Fortune: Students answer review questions and roll the die to determine the points his/her group receives. This game also consists a list of simple challenges that students will do for fun to compete against each other.
 
Round Aliens: This is a review game that practices 7 grammar points. Students form grammar-specific sentences in order to complete levels and have a chance at extirpating cute little invaders, the round aliens!
 
Rudolph Q&A: This Christmas activity introduces the story of Rudolph by having students ask each other questions and search for the answers to their own questions.
 
Rudolph Skit & Cloze: Students listen to the song Rudolph the Red-Nosed Reindeer and perform a skit based on it.
 
Rudolph the Red Nosed Reindeer: Watch the old old Bass/Rankin Rudolph the Red Nose Reindeer claymation movie.
 
Run and Read: Pair activity that involves students finding information that is scattered around the classroom and passing it on to their partner. It practices plural nouns and can also be used for "How many..." questions. It also intergrates all four Parts of Learning.
 
Ryo's Doings: Students pretend to be interested in pro-golfer Ishikawa Ryo's schedule and try to find out what he was doing over the weekend.
 
Sagasu Game, The: Sagasu is Japanese for search. In groups of four, students must work together to complete a list of questions. They do this by searching out information about famous people that has been dumbed down to their English ability.
 
Say It - Basketball!: Have the kids create sentences using words you give them while playing basketball.
 
Sazae-san Family: This is a simple game in which the students become a member of the Sazae-san family. The goal of the game is find the other characters and make Sazae-san's family.
 
Scattergories: The objective of Scattergories is to score points by uniquely naming objects within a set of categories, given an initial letter, within a time limit.
 

Save The City!: Students practice creating and saying present progressive verb sentences by choosing random names and verbs out of grab bags and forming sentences.  Once their team has cleared a level, they can shoot at bombs gradually making their way down the chalkboard to the city below.

 

School Clubs: Students write about what they do after school and then interview other students.

 

School Differences: Students identify which sentences describe American or Japanese schools.

 

School Rules: Students listen to a speech given about schools from the ALT’s country, fill out a T/F worksheet and finally write some rules of their own school.

 

School Trip: Students learn to buy what is necessary for their Mt. Fuji camping trip.

 

Scientific Experiment: Students make comparative guesses and win a game of dice for answers. This is a review game for all comparative grammar points.

 

Scrabble: Each turn, each group of students receives seven cards. The students place these cards on the floor, forming a word. The next group must form a word from their cards that connects to the previous words.

 

Scrambled Sentence Review (New Horizon Unit 5-6): A group activity where groups unscramble gerund and relative pronoun sentences.

 

Search the Textbook: This is a review game for New Horizon 2's textbook.  Students are given questions and they must find the answers in their textbooks.

 

Seasonal Food (Shun) Game: Students guess the seasonal foods of Japan using passive voice.

 

Seen the Rain: This activity is based upon the Ramone's song, Have You Ever Seen the Rain?

 

Sengoku Jidai: Teams make sentences/questions in order to build up territory and become Shogun.

 

Sengoku: Students use the names of Japanese prefectures to work on their spelling and vocabulary.

 

Sensei's Picture: Students are shown one of two pictures. Using the target sentences, they ask other students whether they saw the same picture and give their impression of the picture they saw.

 

Sentaku Poetry: This lesson is a follow up to the poetry studied in the 3rd Year textbook. It will teach the students the basics of how to write two types of poetry -- acrostic and persona. It is important to focus on the way that we structure poems in English; centred topics, and rules which guide composition.

 

Sentence Challenge: Each student is given seperate words from a sentence. They have to work as a team to put the sentence together.

 

Sentence Making Relay: Students try to make passive sentences from sheets over paper located on the walls of the classroom.

 

Sequence: Just like the Sequence board game, teams battle to line up four cards in a row to win. Lot's of fun strategies employed as players try to block the other team and remove a rival's card with the とりさる card.

 

Seriously, Who Killed Kitty?: This is a clue based game that has students playing the role of investigators trying to solve the mystery of who killed Hello Kitty.

 

Shall I?: You give them sentences. They perform the action.

 

Shall I Show You Cuter: This is a simple activity to get students to speak to each other while using the target grammar of, "Shall I...?"

 

Shinka: Shinka means Evolution. Students meet, greet and play Janken while moving up an evolutionary ladder practicing any target vocabulary. This particular activity was originally designed for ES, but it can easily be applied to JHS/HS.

 

Shiritori Race: This activity is just like the Japanese Shiritori game where students fill-in-the-blanks with English words they know until they reach the finish point.

 

Shopping Game: Students are divided into shopkeepers and customers and role play.

 

Shopping with the Stars: Students choose a star and go shopping for all the things that their new stardom requires of them.

 

Shopping Yesterday: Students read a short passage and answer the Past Tense questions.

 

Show and Tell: Students write a show-n-tell speech and perform it in front of their peers.

 

Show and Tell II: ALT gives an example of a Show-n-Tell speech. Students write and perform their own speech.

 

Show Me Meaning: Students work on identifying the role of gestures in conveying meaning and their relationship to language.

 

Show Me Your Passport...or Else!: Students will play the roles of the customs officer and tourist in a guessing activity.

 

Simple Gestures: This activity is a basic charades game that helps students communicate when they don't know the word they are trying to explain.

 

Sitting, Waiting, Wishing: A listening and fill-in-the-blank activity to practice Gerunds.

 

Six Corners: Students receive character cards and must work together in the group to answer all the questions on their worksheets.

 

SketchING: Students practice the present progressive (~ing) while having fun testing out their art skills. 

 

Sleeping Game, The: Students work together to put sentences in the right order.

 

Smooch & Pooch: This activity has two parts: first, the students learn basic greetings and self-introductions while passing around Smooch & Pooch, and second, they introduce themselves to ten of their classmates.

 

Snakes & Ladders Intro: This is an easy self-intro game for teachers and students. This game allows teachers and students to get acquainted with each other without requiring the teachers to do all the talking and students to just sit and listen.

 

Soccer or Baseball: A light-hearted gambling game using the comparative phrase "I like X better than Y." The students must compete to guess the teachers preferences.

 

Some/Any Listening Practice: Simple listening activity which requires students to listen to a dialogue performed by the teachers and show comprehension by ticking or crossing the boxes.

 

Soto Hunt: Students think about their environment in English by going outside! What’s this madness you speak of?!?! English is not something that is ONLY learned in the classroom. You need to experience it, too. What’s that you say? Entire civilizations run on this complicated form of communication?

 

Space Invaders: Students review various grammar points while students take pop-shots at alien invaders drawn on the chalkboard.

 

Speaking Test (grade 1): This is a speaking test that reviews Grade 1's Unit1-2.

 

Speed Interview: Students use all the grammar they've learned to ask/answer as many questions as they can within a certain time frame.

 

Speed Speak: Students form sentences using regular past tense verbs to compete with their classmates, trying to say the sentence represented by pictures on their friends card, before their friend can say the sentence on their own card.

 

Split Infinitives: Students have to connect the infinitive sentences.

 

Spongy Intros: The aim of this worksheet is to help 1st graders practice self-introductions and understand its format structure. It was made for the New Horizon textbook, but can be easily adapted to any of the textbooks.

 

Spelling Challenge: Students improve their spelling while having fun with English words.

 

Spiders in the Kitchen: Students use the "There is/are..." target expression while enjoying a quiz-like activity.

 

Spontaneous Interviews: Students sit down next to random students and conduct a quick interview.

 

Spoons: Students try and collect a set of cards and then grab a spoon.

 

Spoon Race: A-balancing-a-marble-in-a-spoon race.  

 

Squares: In this strategy game, students draw lines to try and complete a square.

 

Star Guessing: Students guess each other's chosen person by asking "does" questions.

 

Star Interview Skit: The students write a skit.  The premise is that one student is the 'interviewer' and the other student is the 'star'.

 

Stevie Wonder Double-Dare: Students learn about Stevie Wonder by playing a game and listening to Stevie Wonder songs, and of course, practicing Relative Pronouns.

 

Stolen Bag: This is a review activity to enhance students' ability to write past tense questions and practice speaking as much as possible.

 

Stopwatch: Students make their own sentences using "Can you...?" and then race to ask/answer questions to/from the teachers.

 

Story Time: Students utilize interesting photographs to formulate a past tense story.

 

Strange Patient: This a simple guessing game that has students playing the role of a patient who kind of has an idea of what sickness they have, and the doctor is trying to guess whether or not they are lying.

 

Student Examples: Students answer questions about what other students are doing.

 

Study at Juku: Students practice Present Perfect Verbs by answering questions in search for their partner.

 

Subway Race: Students ride the subways while having fun practicing directions.

 

Summer Frolicking: Students interview others to learn about their friends’ summer break activities.

 

Summer Holidays: A simple adaptation of the textbook travel scenario. Students write a dialogue, receive an Australian passport and take turns playing 'Tourist' and 'Customs officer'.

 

Summer in the Park: Students draw a detailed park picture based upon your prepositional sentences.

 

Summer Past Tense Janken: Students ask each other questions and talk about their summer vacation in the past tense, while playing interview Janken, of course!

 

Sumo Vocab: Students battle out to see who is the Yokozuna of vocabulary.

 

Superhero Powers: Students write a description of a superhero and then try to draw their friend’s superhero.

 

Super Mario Review: This is essentially a board game that is made to look like an early Mario video game level.

 

Super Mario RPG: A Mario adventure board game in which students fight various enemies to win coins and power-up items, declaring themselves to be 'stronger', 'better', or 'more dangerous' than the bad guys.

 

Super Team Quiz: Teams quiz each other on their knowledge of English for points in this fun, motivational speaking game.

 

Surprise Origin: Students run around the classroom playing janken and discover where their classmates are from.

 

Suspect: A famous person(s) stole Kumi Koda’s (Japanese singer) cake from her locker. Students interview the famous people to uncover the culprit.

 

Sweden: This is an activity for advanced 2nd years or 3rd year students. The handout teaches them about Sweden.

 

Table Manners: Talking about table manners and looking at cultural differences.

 

Takuya Kimura's Best Friend: Students learn the usage of the past tense while investigating a Japanese musician from SMAP, Takuya Kimura.

 

Talking with Foreigners: Students use Japanese culture-based questions to stimulate conversation using different grammar points. This is not rehearsed or grammar specific, so students must think and culminate what they have learned and apply it to a conversational situation which they may come across in Japan.

 

T&A Wrestling: This no-prep activity has students facing off against each other in various comparing competitions and/or physical attributes.

 

T&T: "T&T" stands for Tsunami and Typhoon, and it is a great review activity for any level students. The rules are easy and the game is as fun as the teachers and students make it.

 

Take or Give: This game can be used to practice any grammar point and requires minimal prep. It involves the students answering questions to get points. However, they don`t know whether the points are positive or negative until they decide to take them for themselves or give them to the other team.

 

Tangram Battle: Tangrams are Chinese puzzles. In this fast-paced game, students compete to be the first team to assemble a tangram. This activity stresses fluency over accuracy and focuses on prepositions of location.

 

Teach Japan: Students write about Japan and have a speaking test.

 

Tell/Want Charades: Charades Game in which students practice sentences "Want 人 to" and "Told 人to."

 

Textbook Search: In groups, students search through their 3rd grade Total English textbooks for the answers. 

 

Text Message English: Internationalization! Let kids have fun deciphering English text message language.

 

T/F Betting: Students create three sentences using Present Perfect Verbs, one of which is false. Classmates win bets if they guess the one that is false.

 

Thankful Tree: In light of Thanksgiving, this activity has students writing sentences about what they are thankful for and why. Each class will participate and collectively make a tree for the school.

 

Thank You Card: A 3 part activity which helps students write a thank you card to a special teacher.

 

That's My Bag: The ALT and JTE "steal" items from the students' desks and the students must claim them using demonstrative pronouns.

 

That/Which Matching: Students enjoy matching two parts of a sentence together using relative pronouns.

 

'Th' Chopsticks: This brief phonics activity focuses on the 'th' pronunciation.

  

Thief: Students compose a series of questions to try and guess the thief of the chocolate cake.

 

Thinking Janken: Students substitute the Janken chant for conversation filler words to answer yes/no questions.

 

This Is a Game I Played: A simple speaking and listening Janken-focused sugoroku that has students say, "What's this?" "This is a ..." many times.

 

This Is a Worksheet: Students receive half of a sentence and they must write the missing relative clauses.

 

This/That Animal: This is a speaking activity for the introduction and/or practice of the target sentence: 'This is~' and 'That is~'.

 

This/That Memory: Students use a memory card game to practice Demonstrative Pronouns (this/that).

 

This/That Relay: Students race to make sentences using visual clues.

 

Time And Weather: An information gap game where students ask each other the time and weather in different parts of the world.

 

Time Pop: This is a telephone-style type of game where students whisper down the rows until the information reaches the last student in the row, at which time everything turns explosive!

 

Time Zones: Students look at a map of the U.S. and calculate times across various time zones.

 

Titanic: Students play the classic "Discovery" game to complete an information gap activity about the Titanic. 

 

Tic-Tac Bingo: Students practice listening to present perfect sentences while playing bingo according to questions the ALT/JTE ask.

 

Tic-Tac-Toe Future: Students play a unique style of Tic-Tac-Toe to practice Future Tense Verbs.

 

Time Out: Students ask what time it is in different countries around the world to try and lose their cards.

 

Tonari Friends: Tonari means 'next to'. Students have a worksheet in front of them. Based upon your prepositional sentences, they must find each character.

 

Tongue-Twister Challenge: Students read tongue-twisters as fast as they can as many times as they can.

 

Tools of the Trade: This simple activity is to introduce the simple Passive Voice phrase "...is used by...", and to expose the class to various tools people use in their occupations.

 

Top Trumps: Students use superlatives/comparatives to guess their partner's secret character card.

 

T-Puzzle: A four Parts of Learning activity that can be used to review any grammar point for any grade.

 

Translation Relay: Students compete in small groups to translate Japanese sentences into English, relay style.

 

Treasure Box: Students write their favorite objects on pieces of paper. After all the papers are collects, students must find their papers by using the target grammar.

 

Treasure Hunt: Using a map and clue cards, students give directions, write directions, and work in groups to find the hidden treasure within a fictional city.

 

Trick or Treat!: Students learn the concept of 'Trick or Treat' and some general information about Halloween while practicing new vocabulary.

 

Trip Diary: Students write about their class trips.

 

Triple D: Because the original title of this activity was too long, I shortened the name from 'Demonstrative Daimeishi Dice' to 'Triple D'.  Daimeishi is Japanese for pronoun.  In this simple, fun yet educational dice game, students learn to string multiple sentences together using demonstrative pronouns alongside third person pronouns. 

 

Triple O: Students receive four vocabulary words.  Once they figure which word doesn't belong, they write 1 sentence as to why the word doesn't belong. 

 

True/False Betting: Have the students write a sentence about themselves that is true or false. Have the class bet on it. Win the money, go home happy etc.

 

Try to Be the Only One: Students shuffle sentences around to put the story back together. 

 

TV Is Interesting: This is a writing activity that introduces simple adjective statements while reviewing "What is ~?"

 

Typhoon Pirates: This is basically a variation on the popular Typhoon Game point-scoring system here on Englipedia, except the theme in this activity is set around pirates. It can be used whenever a game requires some kind of point-scoring system.

 

UFO Attack!: Students must answer questions to move the UFO away from their base. Different grammar points can be used to help review current material.

 

UK/Japanese Gestures: Students learn about gestures which look the same but have different meanings in Japan and the UK. However, ALTs should use their own country instead of the UK, that is assuming the gestures are used in their country.

 

Unmix!: Students unscramble a set of words and then use those words to play a simplified game of famous board game, Scrabble.

 

Uno: Students enjoy playing Uno while practicing asking/telling the time.

 

Up & Down: Students play a Snake-n-Ladders type of game while practicing not only the present continuous form (is cooking) but also the past tense singular/plural forms (was/were cooking).

 

Vacation: Students try to get and hold onto the `plane ticket` for the country they want to go to.

 

Valentine's Day Cards: This is to teach students about Valentine's Day and how to make a similar versions of the cards people back in our home countries give each other on that special day.

 

Valentine's Puzzle o' Love: Students learn about Valentine's Day by putting together questions contained in a heart-shaped puzzle and then answering them.

 

V Criss-Cross: V simply stands for Valentine's.  This activity is exactly like Englipedia's Criss-Cross game except with using Valentine-related questions.

 

Verbal Concentration: Students take turn reading the card in their hand and trying to match it to the same card held by one other student in the classroom. 

 

VerbS: Students learn how to read their teachers’ names in English and practice using verb plurals.

 

Visiting a Doctor: Students learn various doctor vocabulary and expressions by completing a crossword and creating a dialogue with their partner.

 

Waldo: This activity is a report and write game about finding Waldo.

 

Wally Counting Challenge: Students use the Where's Wally picture to answer the questions by counting the objects/people.

 

Want Me to Janken: Students race to translate sentences using the grammar pattern.

 

Want to Do: This is a pair or team game where students make infinitive sentences in hopes to discover their friend(s) secret marker.

 

Want to Go to Saizeria: Students think of reasons to complete the sentences.

 

Want to Pachinko: Students play a true/false betting game by guessing the ALT's sentences, much like Englipedia's Mastermind game. This is a good review activity to practice reading infinitive sentences and Subordinate Conjunctions (because).

 

Was & Did: Working in pairs, one student gives their partners past tense and past participle questions while their partners search out two pictures across the room looking for the answers.

 

Was Eating Cookies: Students are given a small card with their alibi written on it. They will then ask each other "What were you doing last night?" to fill in the schedule on the handout. Students will try to find out who was eating the cookies last night.

 

Washing His Face: Students practice using present progressive sentences and reviewing “who is ~” while playing a competition games in class.

 

Ways to SF: This is a simple listening exercise for students to learn how to ask for directions and draw on the map while famous places in San Francisco are being introduced to them.

 

Weather in Doko-Doko: This game will help the students ask and answer questions about the weather in some major cities around the world.

 

Web Quest Challenge: The mission of this internet adventure is to complete a series of online challenges designed specifically for Japanese junior high school students.

 

We Call It Bowser: This is mostly a speaking and listening activity that has students saying the target grammar numerous times. Students don't really know that Mario characters are called something different in America, and they think that the names are funny/interesting.

 

We Call It Staba: Students learn the nicknames of places and things and review what they know about Japan.

 

Weekend Diary: Students race to read and write sentences and complete the passage.

 

What Do You Do: Students prepare questions then do a speaking activity. It is quite heavy on the writing.

 

What Do You Interview: Students get into pairs, interview each other answering eight questions reviewing a few simple grammar points, the most complex and key grammar being "What do you ~ ?" Then, they write their own answers in sentences.

 

What Do You Know?: Students will use decks of cards and dice to form crazy sentences about what they do and don't know how to do.

 

What Do You Think: Students first write their opinions on several different things, then ask other student their opinions and take them down.

 

What Is He Doing: Students practice Present Continuous Verbs while completing a worksheet.

 

What Is Yoda Doing: An information gap activity which can be played in pairs or a class where students find out what various characters are doing.

 

What Janken: Students rotate partners, play janken, interview each other and embrace their artistic skills.

 

What's Popular?: Students interview their friends on whether they enjoyed doing last night, write down their answers, and decide what activity is the most popular in their class.

 

What's that Doodle: Get the students to practice asking 'What is that?' by drawing some wild art.

 

What's the Diff: Students remember the placement of objects on a scene while practicing simple past tense verbs.

 

What's the Matter?: Students learn various ailments by guessing each other's secret ailment.

 

What the Hell: Students race to explain the pictures using the grammar point.

 

What Time Bank Opens: This is an info gap game with a bingo twist at the end.

 

What Time Is It?: Students reference a map of the world to answer simple 'time' questions.

 

When Adventures: Students use their imagination and creativity to make "when" + past tense continuous sentences.  An example of a 'past tense continuous' verb is: was taking.

 

When Are You Free: Students try to guess which character their partner has chosen.

 

When Do You Have Plans?: Students invite each other to do things and write about their friends' plans in this speaking, listening, and writing activity.

 

When I Conjunctions: Students make sentences using the conjunction 'when' and then play a game as a class.

 

When Is Your Birthday: Students discover the month of their friends’ birthdays.

 

When TV Programs: Students use real materials to practice ‘when’ they watch their TV programs.

 

When You Janken Interview: Interview while playing Janken.

 

Where Again: Good & easy speaking practice idea for students to work together to find out the locations of the items in their school.

 

Where Am I: Students practice giving and receiving directions while playing Othello.

 

Where in the World: Students listen and try to answer facts about four different countries while practicing the 'It...for...to' grammar point.

 

Where Is Christmas?: A pair game of deduction based on prepositions (in, on, under, by) that has them trying to find the room that their partner selected.

 

Where Is Oguri: This is an information gap exercise where pairs of students ask each other the question, "Where is....?"

 

Where's The Pickle?: A fun activity based on the Christmas tradition of finding the pickle ornament on the Christmas tree.

 

Which Bingo Out?: Students interview each other using the 'which' grammar point, and then play bingo. The goal of the bingo game is to NOT get bingo.

 

Which Bus Goes: Students interview each other about various bus routes.

 

Which Do You Like: Students try to get a bingo while practicing, "Which do you like, ____ or ____?"

 

Which Hoshi: This is a relay game that has students asking and answering the question, "Which do you want, A or B?"

 

'Which' Interview Challenge: Students interview each other, asking questions using the question word 'which'. They ask three questions to each student and record the answers they receive.

 

Which Is Better: Students interview each other about which of two things is better, stronger, harder etc.

 

Which Is More Interesting: Students try to fill out their worksheets by asking comparitive questions to their friends.

 

Who Are You: Students practice listening and writing using the visual guidelines and directives from the ALT.

 

Who's Doing What: This 3-part activity starts with students listening to a dialogue between the JTE and ALT.  Then, they play Bingo and finish off with a writing exercise.

 

Who Is Celeb: In groups students write the description of a famous person/character and the class has to guess who it is.

 

Who Is Famous: Students use the relative pronoun 'who' to give hints to their partners. Their partners then try to guess who the famous person is.

 

Who Is It: This is a guess who-it-is game to practise present perfect verbs.

 

Who Is This: Students draw a picture of their classmate/teacher and ask their friends, "Who is this?"

 

Who Is Your Classmate: Students fill out a worksheet about themselves, and then do an activity where they try to guess who their friends are based upon the hints they wrote on their worksheets.

 

Who Likes Monsters: Students write third person sentences. Then play the Englipedia "Squares" game, only a halloween version.

 

Whose Introduction: Students fill out a worksheet about themselves. The class has to match the worksheet (likes/dislikes/activities) to the student.

 

Whose Is It?: A fun board game where students practice all the possessives in groups or pairs. 

 

Whose Monkey: This is an "information gap" game where paired students question each other about missing information on their worksheets.

 

Whose Snowman Is This?: Students draw snowmen based off the clues you read them, then have to find them.

 

Who Which That: Groups race to turn Japanese Relative Clause sentences into English ones. 

 

Why I Gamble: Students gamble whether or not the given sentences are correct.

 

Will Interviews: This is a very basic, quick and easy "Will you ~?" interview game.

 

Will You Bingo: Students practice the future tense while playing Janken with each other in hopes get a bingo.

 

Will You Dance?: Students practice their self-introduction to find their dance partner(s).

 

Willy Wonka: Students match cards to complete the puzzles after they watch the Willy Wonka movie.

 

Winter Holidays Jeopardy: A Jeopardy quiz game about winter, holidays, New Year's Eve, and Christmas.

 

Winter Vacation: Students take turns interviewing each other about their winter vacation or weekend.

 

Wish List: Students draw and write about presents they would like to receive for Christmas.

 

Word Finder: A simple yet addictive and competitive word finder game.

 

World Rally: Spice up that boring direction class with a little unadulterated racing goodness.

 

'Would You Like to' Interview: Students try to ask 16 other students "Would you like to..." questions.

 

Writing Comics: This activity is for students who have a pretty good handle on English. It motivates students that otherwise wouldn't want to free-form write and makes for a short and fun writing activity.

 

Wrong Number: Students work through a series of activities to eventually formulate a self-introduction.

 

Wrong Trousers, The: Students watch the film of the ‘Wrong Trousers’ with Wallace and Gromit and respond to some questions.

 

Yes We Can: This activity is a partner search/match game, but with funny cards and a different ending.

 

You Decide T/F: The ALT reads four sentences and the students have to decide which sentence is false. In groups the students write their own sentences with one student writing a false sentence. The other students have to find the liar.

 

You Look Happy: A 50-minute team-oriented practice of adjectives using a "You look..." sentence formation.

 

Your Romance Horoscope: Students silently read through the quiz, or listen to the teacher read through it.  Each question has four choices to choose from. Once completed, they can find out their romance horoscope.

 

You Will Get Your Fortune: Students ask ALT and JTE for their fortunes by picking one out of three cards.

 

 

This page was last modified on Wednesday, December 14, 2011 04:09:29 PM