Don't Go Attack
Submitted by: Joyce P. Le Borrowed or inspired from: ALT games Date added: 01-30-08 Edited by: Fiona Steele
Brief Outline: Students play the game Attack 25 or Attack 16 and practice using the words ‘Don’t’ and ‘Go’. Materials Needed
- Don'tGoAttack handout - 2 or 3 handouts per group
Detailed Explanation: Have students form teams and give each team 2-3 copies of the handout.
Draw a grid (5x5 or 4x4) on the blackboard and label the horizontal bar 'A~E' and the vertical bar '1~5'. Assign each team a chalk color. If there are limited colors of chalks, use the same color, but assign each team a different shape.
- Have one student from each team stand up. The ALT will randomly give an order, e.g. Go to the toilet! The first student to raise his/her hand will answer the question. JTE will determine which student’s hand is up first.
- The main rule is: if the picture has an X on it, students must say “Don’t ~” and if the picture doesn’t have an X on it, students must say “Go ~.” So, for the above example, the “go to the toilet” picture has an X on it, so the student's answer should be “Don’t go to the toilet”.
- The first team to correctly answer can choose a square to put their colour/shape on. Where, for example, group A answers the question and chooses A4, the ALT will mark the square A4 with group A’s color. The game continues.
- The team can conquer another team’s square by surrounding two sides vertically, horizontally or diagonally.
- For example, if team Red conquers square A4 and C4, they can conquer a different team's color on square B4 so that it also becomes red.
- Play until all the squares have been conquered or until class time is over. The team with the most marks on the board wins the game.
Teaching Suggestions:
Attachments:

Don'tGoAttack